DRL > Requests For Features
Reduce the difficulty of Lightfoot Gold
Omegthemad:
As it stands, to get the Lightfoot Gold Badge, you need to complete an Angel of Light Travel game on Nightmare!. This seems wrong, as it means there's at least one Platinum badge - UAC Platinum - which is strictly easier to get than at least one Gold badge.
With this in mind, I'd reduce the requirement to completing Angel of Light Travel on Ultra-Violence, and if anyone really cares, add Lightfoot Platinum with the same requirements as the current Lightfoot Gold. (Honestly this is probably going to be more of a discussion point than an added feature which actually affects me, it'll be ages before I feel ready to take on Ultra-Violence in the general case...)
grommile:
It's been the case for a long time that the badge tiers overlap.
That said, having a Gold badge invoke N! difficulty does seem Just. Plain. Wrong.
BirdoPrey:
Agreed. Current situation is just silly.
Thomas:
Considering how easy AoLT is, I'd say the solution isn't just to bump it down to UV and call it a day. Even something like "Beat UV AoLT without master traits" would fit a bit better and introduce a slightly more interesting challenge to the non-diamond badge levels.
MaiZure:
AoLT victories on either UV or N! have not been posted in the mortems since 0.9.8.10 which would says that it isn't much fun to play. There are a few examples from before that but obviously gameplay has changed quite a bit since then.
As for the Gold difficulty idea, I think its probably fine the way it is. If we say 'No N! Gold Badges' then should we also try to 'fix' the handful of gold badges that have low difficulty requirements? True, it seems logical to want to normalize difficulty and badge levels, I think it leads to a more generic advancement experience.
Side Note: I've never gotten this badge either.
Navigation
[0] Message Index
[#] Next page
Go to full version