DoomRL > Modding

Introducing: Improved Shotgun Sounds (and others)

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GrimmC:
Currently, DoomRL uses the shotgun firing sound from Doom. As anyone who played the game a lot knows, this also includes the sound of the shotgun being pumped at the end. For me, it got very confusing using the combat shotgun, because I would hear the gun get pumped...and then hear it a second time when I moved. I could never remember if there was a shell in the chamber or not.

Here's an improvement. I truncated the shotgun sound down to right before the cocking noise. (About 0.55s.) I also added in a shell loading sound for the combat shotgun.

Now when you use the combat shotgun, you hear a blast, followed by a pump, followed by a shell loading if you press R. It makes it much easier to keep track of what's going on.

The shotgun blast sounded a little short at first, but when I loaded it up on the second day I didn't even notice. Give it a try.

To use, just unzip it to your DoomRL directory and make sound.lua look like this:
--- Code: ---powerup = "wav/dsgetpow.wav", --or whatever is last

}
dofile "shotsounds.lua"
--- End code ---

Thanks to tehtmi for helping me with the .lua code.

Ander Hammer:
This is pretty handy. Thanks!

I'd like to note that you just have to paste the text into sound.lua. There's no need to delete the existing code for either shotgun's sounds, which I thought might be the case since I'm an idiot.

GrimmC:
Here's a knife sound set. I was playing on another rig and I was surprised at how dry the vanilla setup sounds when you're used to this. It adds a "chink" pickup sound & a nice meaty cutting sound. Both from Scuba Steve's knife weapon for regular ol' Doom.

In a game where paying attention to detail really matters, I find these sound sets help out a lot. Instructions are same as the shotgun addon. Ander Hammer's note is also correct--no need to modify any existing entries. Just add 'dofile "knifesounds.lua" to the end of your file.

NOTE: By default, DoomRL plays the reload sound when you switch guns. This will make the sounds a little funny, so you might want to change that config entry to play the pickup sounds. It's this one:


--- Code: ----- If set to true, pickup sound will be used for quickkeys and weapon
-- swapping.
SoundEquipPickup = false --the default
--- End code ---

GrimmC:
It's simple but satisfying--here's the old supershotgun reloading sound. Slight amount of legwork since I had to combine two separate sounds and get the timing right.

Obviously, one can import the old Chainsaw rev sound to DoomRL also. Simple for anyone with doom.wad but I can upload it if requested.

Ander Hammer:
Could you? Would you?

I love all of these little touches - sound is as important as graphics, maybe moreso when you're working with a roguelike.

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