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Author Topic: [SPOILER] Sounds for Shambler  (Read 7564 times)

Malek Deneith

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[SPOILER] Sounds for Shambler
« on: May 07, 2011, 12:52 »

As requested by Game Hunter sounds to use with Shambler. Note that there are more sounds than necessary - you'll have to decide yourself how to work with them, myself I use this:

Code: [Select]
-- Shambler

shambler = {
die = "sounds/Bosses/shambler/sdeath.wav",
act = "sounds/Bosses/shambler/ssight.wav",
hit = "sounds/Bosses/shambler/shurt2.wav",
melee = "sounds/Bosses/shambler/melee2.wav",
fire = "sounds/Bosses/shambler/lhit.wav",
},
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Malek Deneith

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Re: [SPOILER] Sounds for Shambler
« Reply #1 on: May 07, 2011, 13:20 »

Aaaand sounds for lava elemental, also requested. Do note that these come from Serious Sam and might not be what you want. Also do note that .fire sounds for both shambie and LE might not work in current version

Code: [Select]
-- Lava Elemental

lava_elemental = {
die = "sounds/Bosses/lavae/Death.wav",
act = "sounds/Bosses/lavae/Idle.wav",
hit = "sounds/Bosses/lavae/Wound.wav",
melee = "sounds/Bosses/lavae/Kick.wav",
fire = "sounds/Bosses/lavae/Fire.wav",
},
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ParaSait

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Re: [SPOILER] Sounds for Shambler
« Reply #2 on: May 07, 2011, 15:05 »

Woo hoo! Now we can all hear the real shambler roar that we all love so much and after all those years still makes us poop our pants! :D
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Ander Hammer

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Re: [SPOILER] Sounds for Shambler
« Reply #3 on: May 10, 2011, 13:48 »

Edit: Never mind, I'm an idiot. Half the time when I mod the game, I wind up trying to start it up twice, and that generates an error.
« Last Edit: May 10, 2011, 14:05 by Ander Hammer »
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Re: [SPOILER] Sounds for Shambler
« Reply #4 on: May 16, 2011, 10:04 »

Some new sounds for the AoD would be great, especially since the in-game descript seems to imply it's from another dimension or somesuch. (to me anyway)
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Malek Deneith

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Re: [SPOILER] Sounds for Shambler
« Reply #5 on: May 16, 2011, 12:18 »

The below file/setup is what I use for him but beware - YMMV even more than for LE.

Code: [Select]
-- AoD

angel = {
die = "sounds/Bosses/aod/guardian_death.wav",
act = "sounds/Bosses/aod/chatter_combat1.ogg",
hit = "sounds/Bosses/aod/pain3.ogg",
melee = "sounds/Bosses/aod/fly_end_01.wav",
hoof = "sounds/Bosses/aod/wflap_04.ogg";
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tehtmi

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Re: [SPOILER] Sounds for Shambler
« Reply #6 on: August 05, 2011, 06:28 »

To get the fire sound bindings to work for the shambler and lava elemental, do this:

Code: [Select]
-- Shambler

shambler = {
die = "sounds/Bosses/shambler/sdeath.wav",
act = "sounds/Bosses/shambler/ssight.wav",
hit = "sounds/Bosses/shambler/shurt2.wav",
melee = "sounds/Bosses/shambler/melee2.wav",
},

nat_shambler = {
fire = "sounds/Bosses/shambler/lhit.wav",
},

(And for the lava elemental, similarly nat_lava_elemental.)
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Brewtal Legend

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Re: [SPOILER] Sounds for Shambler
« Reply #7 on: September 04, 2011, 00:14 »

Was just trying these out for the first time in version 9.9.4 and noticed that the enemies have a sound for something labeled "hoof". I was wondering what this was exactly and if there was a sound for the shambler, lava elemental, and aod that could be used for it?

Also, any special/specific sounds for the Arena Master?

Also again, in the configs listed in this thread, it says to put the sounds into "sounds/Bosses/*enemy". But all the other sounds in the game are just in wav/ folder. Do these boss sounds have to be in a sounds/bosses folder? Or can they just be put into the wav folder with the rest?
« Last Edit: September 04, 2011, 00:28 by Brewtal Legend »
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tehtmi

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Re: [SPOILER] Sounds for Shambler
« Reply #8 on: September 04, 2011, 07:16 »

If an enemy has a hoof sound binding, then that sound will play on every step the enemy takes.  Only the Cyberdemon has such a sound in the default DRL bindings. Arachnotrons have such a sound in real Doom, but enemies with this type of sound binding tend to be very distracting in DRL.

It is possible to add sounds for the Arena Master, but I'm not sure if anyone has done it.

It doesn't really matter where you put the sounds as long as you put the correct paths and filenames in your sound.lua file. Malek likes to put sounds in subdirectories like sounds/bosses/shambler because he has a lot of sounds bindings and this makes it easier to keep them straight.
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Malek Deneith

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Re: [SPOILER] Sounds for Shambler
« Reply #9 on: September 04, 2011, 08:01 »

What tehtmi said pretty much. I tried binding all monsters a .hoof sound once and believe me the only thing it gives is a horrible noise. As for Arena Master - no sounds from me I'm afraid, using the same sounds I use for regular 'vile.
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