Re: Crashbug:
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Timestamp : 10/05/2011 22:32:35
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $004215C3 :
EAccessViolation : Access violation
$004215C3 TDOOMUI__DRAWCOORD, line 878 of src/dfoutput.pas
$00420577 TDOOMUI__DRAWLEVEL, line 614 of src/dfoutput.pas
$0041F2FA TDOOMUI__DRAW, line 384 of src/dfoutput.pas
$0041F3E8 TDOOMUI__WAITFORANIMATION, line 427 of src/dfoutput.pas
$00496F6B TBEING__ACTION, line 606 of src/dfbeing.pas
$004970CC TBEING__CALL, line 632 of src/dfbeing.pas
$0041D89E TDOOM__RUN, line 421 of src/doombase.pas
$0040215A main, line 91 of src/doomrl.pas
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I can also confirm some of simon-v's oddities - I saw items (and doors) get moved or disappear. And I'm not entirely convinced it was only with border ones.
As for speed - I think part of it might be the fact that tehtmi went tad overboard on the size here ;P
Overall nice work, though if the file is any indication the process required to go through to make a map with this is probably a bit too much compared to gain. But what do I know, somebody will probably find a use for it anyway :P