DRL > Discussion
Assembly Mod Slots
GrimmC:
Do assemblies still count has having x amount of mod slots taken up, or can you proceed to throw more on there?
I'm wondering because my Tactical Armor won't let me throw a power mod on it, and I'm not sure if it's specifically blocked out from further mods or if its mod slots are all considered used up.
Hoping for an answer before this game is up. :-)
Thexare:
Assemblies cannot be further modified, even if there are slots left.
Battleguy:
Except sometimes when the moon is in the right phase.
GrimmC:
Does it warp you to a different section of Sosaria when it is?
Game Hunter:
--- Quote from: GrimmC on May 09, 2011, 21:06 ---Do assemblies still count has having x amount of mod slots taken up, or can you proceed to throw more on there?
I'm wondering because my Tactical Armor won't let me throw a power mod on it, and I'm not sure if it's specifically blocked out from further mods or if its mod slots are all considered used up.
--- End quote ---
Under normal circumstances, assemblies are unmoddable. This is essentially a way to properly balance them, since a lot of assemblies are similar to exotics: while you are allowed to "create exotics", you are limited in the modding department, so in many cases, the assembled counterparts are equal to unmodded exotics, the latter of which can surpass the former once mods are gained.
Spoiler (click to show/hide)However, by investing in Whizkid(2) BEFORE assembling a piece of equipment, you can add a single mod on top of it. So yes, if you wait long enough, you can make a power-modded tactical armor. It's a tough decision to hold on to your mods for a while longer, but it can often be worth it in the long run. (Note that you do not need to be carrying the mod or anything related to the previous buggy nature, this is an intentional addition to the game, albeit a hidden one.)
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