DRL > Discussion
Assembly Mod Slots
grommile:
Does that apply to non-basic assemblies?
I am suddenly thinking "firestorm modded hyperblaster".
Aoi:
Another question about how mods are handled: the wiki mentions being able to craft Nanofiber Skin Cybernetic Armor. However, when I actually try to assemble it, I first get the prompt about turning it into Nanofiber Armor, which I reject, then a line about how it can't take another one of those mods despite having two ranks of Whizkid.
It seems like there's some interesting behavior when putting mods on before having both levels of Whizkid-- I DID put the first mod on before getting Whizkid(2)... Did I break something in the process, am I supposed to turn it into Nanofiber first, or has it been changed so that Cybernetic can't be given Nanofiber Skin?
UnderAPaleGreySky:
To my knowledge, Cybernetic is still able to be made into nanofiber skin. I think that in order to make it, you have to use the mods in a PNP or NPP order, as armour can't normally take two power mods.
thelaptop:
Assembly recipes are more than just which mods to slap on -- sone of the more complex ones have an innate order that must be followed to circumvent the usual interpretation of a non-assembly producing mod attempt.
I think that the Wiki should be updated to show which orders of slapping on the mods are valid to avoid the pain that some folks might be having.
Hint: The order in which the mods are added do have an impact on the stats of the final assembly.
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