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Another "help this n00b" topic--AoMr

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Game Hunter:

--- Quote from: Ferret2495 on May 27, 2011, 02:56 ---And Game Hunter, that is some scarily thorough analysis of AoMr.  I hope someone copies that down for prosperity.
--- End quote ---
Actually I'm kind of worried it's too long, not to mention that I really didn't talk about the basics there. Builds aside, most of the tips and tricks already assume you have a good handling on how non-shotgun weapons work in a tactical environment. Thomas's guide likely does a good job at explaining this, but I can continue to give advice if you feel what you've learned so far reading this, his guide, and my own (regarding Marksman stuff at least) is inadequate.

This isn't necessarily the place to begin talking about OTHER stuff, either, but I wouldn't mind doing similar write-ups for problematic special levels, builds, or challenges. Anything but City of Skulls, because I haven't actually seen the new City of Skulls (although it can't be THAT bad if you've prepared yourself the same way you used to).

Ander Hammer:
New City of Skulls isn't much different from old City of Skulls. The old useful strategies and items in general still apply.

ZZ:
It is different, because in the previous version I was able to crack all scull shelters with a plasma rifle and kill lost souls one by one. With the new ending, I doubt that I can handle the boss with only plasma rifle.


--- Quote from: Game Hunter on May 26, 2011, 23:33 ---(as a result of a difference between bullet path and enemy knockback direction)

--- End quote ---
Don't you think it's a bug? The bullets should knock back targets in the direction of their path.

Game Hunter:

--- Quote from: ZZ on May 30, 2011, 03:02 ---
--- Quote from: Game Hunter on May 26, 2011, 23:33 ---(as a result of a difference between bullet path and enemy knockback direction)
--- End quote ---
Don't you think it's a bug? The bullets should knock back targets in the direction of their path.
--- End quote ---
Even if it is a bug, the way it works now is what players should expect and rely on when they prepare strategies. If it is fixed or changed in another version, then it can be addressed at that time. It's the same reason I refer to enemy grouping, even though that is likely going to be changed with the modification of enemy AI next version.

Ander Hammer:

--- Quote from: ZZ on May 30, 2011, 03:02 ---It is different, because in the previous version I was able to crack all scull shelters with a plasma rifle and kill lost souls one by one. With the new ending, I doubt that I can handle the boss with only plasma rifle.

--- End quote ---

And? You're not 'supposed' to crack the skull shelters, if you play by Hell's rules and/or are a real man... and why wouldn't a plasma rifle cut it against the boss? Not in the habit of keeping a shotgun on switch?

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