DRL > Discussion
Another "help this n00b" topic--AoMr
Sirdec:
Well something great about shotguns is the crowd control ability + semi reliable knockback even early game. This isn't true anymore when using a pistol.
You have to try fighting as much as possible only one ennemy at the time. Also tactical placement gets very important,the less the bad guys can retaliate the better.
Well i have some footage of me kicking demons asses on AoMr UV (Maybe i should put the whole run on it as a lets play...)
http://www.youtube.com/user/Sirdec006
Also only practice makes you get better ;-)
thrstein:
I'm pretty sure I read somewhere that 3xSoG brings more damage per second to the table than 2xSoG + DG (difference being that you get MGk later, but that's no problem if you're not going with that to begin with!), so I suggest going SoG->SoG->SoG->DG, then what ParaSait said.
(Note: this is based on what I've read in some guides, notably the unofficial strategy guide. Personally I'm a pretty bad player and I've never won an AoMr game, not for lack of trying.)
ParaSait:
Well. On HNTR I usually do SoG->SoG->DG->SoG->... since you don't level up very fast.
While on HMP I usually do SoG->SoG->SoG->DG->... because you level up a lot faster and I figured that by the time I already reach lvl3 I don't actually need dual pistols yet.
EDIT: Also keep in mind, the good thing with DG is that you probably don't neccesarily do more damage, but you do have 2x the chance to hit something at all per turn. That can really make a difference if you are not focusing on accuracy too much.
tehtmi:
(Ninja'd by ParaSait)
--- Quote from: thrstein on May 26, 2011, 16:13 ---I'm pretty sure I read somewhere that 3xSoG brings more damage per second to the table than 2xSoG + DG.
--- End quote ---
This is true (ignoring reload times and accuracy). This difference is < 1 dps though.
I firmly believe that 2xSoG + DG is a better choice for the following reasons.
1) DG allows you to fire twice without being interrupted. This means enemies like former foos and imps can be killed with no chance to retaliate.
2) DG allows you to fire twice as many shots before reloading. HKs and cacos can be killed or nearly killed without reloading with SoaG x 2 + DG. (Hint: if you need to reload and the enemy you are fighting is almost dead, the do a single reload.)
General tips:
Early on, carry a pistol in your prepared slot and a few extras in your inventory. Deciding when to use these is tricky, but as a general rule, switching to a new pistol is better than reloading a T modded pistol if you are firing 2 (for prepared swap) more or 1 (for inventory swap) more shot(s).
I'm not a fan of these glass cannon pistol builds. After you feel you have enough dps (maybe 4-6 traits depending on difficulty and personal preference), grab some survivability traits. I like to go badass, then ironman.
As others have mentioned, killing the shambler is a huge pain on AoMr. You don't have to do it.
For demons: running player is slightly faster than demons (even with green armor). When demons get too close, run away. When running away, try to get a wall between you and the demon (diagonally doesn't work). Then the demon's stupid AI won't be able to figure out how to get around the wall. Wait 20-30 turns for it to get bored of chasing you and wander away. You can even do this using the pillars on Hell's Arena, though you may have to run around for a while.
raekuul:
I consider myself an AoMr specialist, but as I prefer to muck around in memory and experiment with stuff over actually trying to play properly...
*ahem* Anyhow, regardless of whether you use one gun or two, what you need to keep in mind is that you cannot stay in one spot for too long. You don't have the knockback from Shotguns to keep Demons at bay, and you quite frankly won't have the firepower to take out the Shambler nine times out of ten. Gun Kata, as much as I dislike dualgunning, does have the advantage of a built-in Hellrunner/Dodgemaster, so use that to your advantage. Unless it's a former or a Cacodemon that you've can dash in and not get hit against, in which case by all means run up and shoot him in the face.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version