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Author Topic: [0.9.9.3 Win] Unidentified explosion, major slowdown, etc.  (Read 2094 times)

Thexare

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I was playing Angel of Shotgunnery, HNTR (meant to be HMP, but whatever.)

On floor 11, I opened a door, went around a corner, and got the following. Copied from mortem:

You open the door.
 You dodge! You hear the scream of a freed soul! You hear the scream of a
 freed soul! You advance to level 6! Press <Enter>... Your red armor
 is completely destroyed! You die!... Press <Enter>...

All I could see that happened was a massive explosion - maybe the size of a Hellwave Pack or a Cyberdemon death. The game slowed immensely when the ring had reached what I'm guessing was its largest point. Minutes later, it ran through the next several screens quite fast (as I had hit Enter a few times trying to continue the text display) and started a new game. I didn't get an error.

Here's my full log. It appears to start with the beginning of the oddly-behaving game, and it also probably has the beginning of the next game (as explained above).

I hope this has all the information you need, because I don't think I have anything past this.
Code: [Select]
--- Logging start : 6/7/2011 1:35:02 ---
<TSystems/0/0> Initialized.
<TDoom/0/0> Initialized.
<TTextModeOutput/0/0> Initialized.
<TTextModeOutput/0/0> Setting ASCII video to 80x25 color.
<TTextModeOutput/0/0> ASCII Video 80x25 color set.
<TTextModeInput/0/0> Initialized.
<TTextModeInput/0/0> Terminal Keyboard system ready.
<TFMODSound/0/0> Initialized.
<TTextModeMessages/0/0> Initialized.
<TVDataFile> Loading "doomrl.wad"...
<TVDataFile> Loaded "doomrl.wad" (62 files).
<TDoomLua> Loading LUA stream -- "core.lua" (36893b)
<TDoomLua> Reading "core.lua" (0-36893)
LuaRequire, entering...
LuaRequire("doomrl:constants")
LuaRequire( Module "doomrl", Path "", FileName "constants.lua")
<TDoomLua> Loading LUA stream -- "constants.lua" (5806b)
<TDoomLua> Reading "constants.lua" (0-5806)
<TDoomLua> Loaded "constants.lua" (5806b)
LuaRequire, entering...
LuaRequire("doomrl:commands")
LuaRequire( Module "doomrl", Path "", FileName "commands.lua")
<TDoomLua> Loading LUA stream -- "commands.lua" (1630b)
<TDoomLua> Reading "commands.lua" (0-1630)
<TDoomLua> Loaded "commands.lua" (1630b)
LuaRequire, entering...
LuaRequire("doomrl:functions")
LuaRequire( Module "doomrl", Path "", FileName "functions.lua")
<TDoomLua> Loading LUA stream -- "functions.lua" (4000b)
<TDoomLua> Reading "functions.lua" (0-4000)
<TDoomLua> Loaded "functions.lua" (4000b)
LuaRequire, entering...
LuaRequire("doomrl:coord")
LuaRequire( Module "doomrl", Path "", FileName "coord.lua")
<TDoomLua> Loading LUA stream -- "coord.lua" (4232b)
<TDoomLua> Reading "coord.lua" (0-4232)
<TDoomLua> Loaded "coord.lua" (4232b)
LuaRequire, entering...
LuaRequire("doomrl:area")
LuaRequire( Module "doomrl", Path "", FileName "area.lua")
<TDoomLua> Loading LUA stream -- "area.lua" (12266b)
<TDoomLua> Reading "area.lua" (0-12266)
<TDoomLua> Loaded "area.lua" (12266b)
LuaRequire, entering...
LuaRequire("doomrl:generator")
LuaRequire( Module "doomrl", Path "", FileName "generator.lua")
<TDoomLua> Loading LUA stream -- "generator.lua" (64059b)
<TDoomLua> Reading "generator.lua" (0-64059)
<TDoomLua> Loaded "generator.lua" (64059b)
LuaRequire, entering...
LuaRequire("doomrl:level")
LuaRequire( Module "doomrl", Path "", FileName "level.lua")
<TDoomLua> Loading LUA stream -- "level.lua" (20776b)
<TDoomLua> Reading "level.lua" (0-20776)
<TDoomLua> Loaded "level.lua" (20776b)
LuaRequire, entering...
LuaRequire("doomrl:archi")
LuaRequire( Module "doomrl", Path "", FileName "archi.lua")
<TDoomLua> Loading LUA stream -- "archi.lua" (1986b)
<TDoomLua> Reading "archi.lua" (0-1986)
<TDoomLua> Loaded "archi.lua" (1986b)
<TDoomLua> Loaded "core.lua" (36893b)
<TDoomLua> Loading LUA stream -- "main.lua" (15195b)
<TDoomLua> Reading "main.lua" (0-15195)
LuaRequire, entering...
LuaRequire("doomrl:affects")
LuaRequire( Module "doomrl", Path "", FileName "affects.lua")
<TDoomLua> Loading LUA stream -- "affects.lua" (2201b)
<TDoomLua> Reading "affects.lua" (0-2201)
<TDoomLua> Loaded "affects.lua" (2201b)
LuaRequire, entering...
LuaRequire("doomrl:medals")
LuaRequire( Module "doomrl", Path "", FileName "medals.lua")
<TDoomLua> Loading LUA stream -- "medals.lua" (19895b)
<TDoomLua> Reading "medals.lua" (0-19895)
<TDoomLua> Loaded "medals.lua" (19895b)
LuaRequire, entering...
LuaRequire("doomrl:missiles")
LuaRequire( Module "doomrl", Path "", FileName "missiles.lua")
<TDoomLua> Loading LUA stream -- "missiles.lua" (3530b)
<TDoomLua> Reading "missiles.lua" (0-3530)
<TDoomLua> Loaded "missiles.lua" (3530b)
LuaRequire, entering...
LuaRequire("doomrl:cells")
LuaRequire( Module "doomrl", Path "", FileName "cells.lua")
<TDoomLua> Loading LUA stream -- "cells.lua" (12569b)
<TDoomLua> Reading "cells.lua" (0-12569)
<TDoomLua> Loaded "cells.lua" (12569b)
LuaRequire, entering...
LuaRequire("doomrl:traits")
LuaRequire( Module "doomrl", Path "", FileName "traits.lua")
<TDoomLua> Loading LUA stream -- "traits.lua" (15923b)
<TDoomLua> Reading "traits.lua" (0-15923)
<TDoomLua> Loaded "traits.lua" (15923b)
LuaRequire, entering...
LuaRequire("doomrl:ai")
LuaRequire( Module "doomrl", Path "", FileName "ai.lua")
<TDoomLua> Loading LUA stream -- "ai.lua" (3730b)
<TDoomLua> Reading "ai.lua" (0-3730)
<TDoomLua> Loaded "ai.lua" (3730b)
LuaRequire, entering...
LuaRequire("doomrl:beings")
LuaRequire( Module "doomrl", Path "", FileName "beings.lua")
<TDoomLua> Loading LUA stream -- "beings.lua" (32865b)
<TDoomLua> Reading "beings.lua" (0-32865)
<TDoomLua> Loaded "beings.lua" (32865b)
LuaRequire, entering...
LuaRequire("doomrl:ranks")
LuaRequire( Module "doomrl", Path "", FileName "ranks.lua")
<TDoomLua> Loading LUA stream -- "ranks.lua" (6890b)
<TDoomLua> Reading "ranks.lua" (0-6890)
<TDoomLua> Loaded "ranks.lua" (6890b)
LuaRequire, entering...
LuaRequire("doomrl:plot")
LuaRequire( Module "doomrl", Path "", FileName "plot.lua")
<TDoomLua> Loading LUA stream -- "plot.lua" (5765b)
<TDoomLua> Reading "plot.lua" (0-5765)
<TDoomLua> Loaded "plot.lua" (5765b)
LuaRequire, entering...
LuaRequire("doomrl:challenge")
LuaRequire( Module "doomrl", Path "", FileName "challenge.lua")
<TDoomLua> Loading LUA stream -- "challenge.lua" (33559b)
<TDoomLua> Reading "challenge.lua" (0-33559)
<TDoomLua> Loaded "challenge.lua" (33559b)
LuaRequire, entering...
LuaRequire("doomrl:mod_arrays")
LuaRequire( Module "doomrl", Path "", FileName "mod_arrays.lua")
<TDoomLua> Loading LUA stream -- "mod_arrays.lua" (12936b)
<TDoomLua> Reading "mod_arrays.lua" (0-12936)
<TDoomLua> Loaded "mod_arrays.lua" (12936b)
LuaRequire, entering...
LuaRequire("doomrl:items/items")
LuaRequire( Module "doomrl", Path "items", FileName "items.lua")
<TDoomLua> Loading LUA stream -- "items.lua" (40443b)
<TDoomLua> Reading "items.lua" (0-40443)
<TDoomLua> Loaded "items.lua" (40443b)
LuaRequire, entering...
LuaRequire("doomrl:items/eitems")
LuaRequire( Module "doomrl", Path "items", FileName "eitems.lua")
<TDoomLua> Loading LUA stream -- "eitems.lua" (19776b)
<TDoomLua> Reading "eitems.lua" (0-19776)
<TDoomLua> Loaded "eitems.lua" (19776b)
LuaRequire, entering...
LuaRequire("doomrl:items/uitems")
LuaRequire( Module "doomrl", Path "items", FileName "uitems.lua")
<TDoomLua> Loading LUA stream -- "uitems.lua" (17001b)
<TDoomLua> Reading "uitems.lua" (0-17001)
<TDoomLua> Loaded "uitems.lua" (17001b)
LuaRequire, entering...
LuaRequire("doomrl:levels/boss")
LuaRequire( Module "doomrl", Path "levels", FileName "boss.lua")
<TDoomLua> Loading LUA stream -- "boss.lua" (3941b)
<TDoomLua> Reading "boss.lua" (0-3941)
<TDoomLua> Loaded "boss.lua" (3941b)
LuaRequire, entering...
LuaRequire("doomrl:levels/hellgate")
LuaRequire( Module "doomrl", Path "levels", FileName "hellgate.lua")
<TDoomLua> Loading LUA stream -- "hellgate.lua" (7328b)
<TDoomLua> Reading "hellgate.lua" (0-7328)
<TDoomLua> Loaded "hellgate.lua" (7328b)
LuaRequire, entering...
LuaRequire("doomrl:levels/arena")
LuaRequire( Module "doomrl", Path "levels", FileName "arena.lua")
<TDoomLua> Loading LUA stream -- "arena.lua" (11165b)
<TDoomLua> Reading "arena.lua" (0-11165)
<TDoomLua> Loaded "arena.lua" (11165b)
LuaRequire, entering...
LuaRequire("doomrl:levels/fortress")
LuaRequire( Module "doomrl", Path "levels", FileName "fortress.lua")
<TDoomLua> Loading LUA stream -- "fortress.lua" (8306b)
<TDoomLua> Reading "fortress.lua" (0-8306)
<TDoomLua> Loaded "fortress.lua" (8306b)
LuaRequire, entering...
LuaRequire("doomrl:levels/intro")
LuaRequire( Module "doomrl", Path "levels", FileName "intro.lua")
<TDoomLua> Loading LUA stream -- "intro.lua" (5165b)
<TDoomLua> Reading "intro.lua" (0-5165)
<TDoomLua> Loaded "intro.lua" (5165b)
LuaRequire, entering...
LuaRequire("doomrl:levels/chained")
LuaRequire( Module "doomrl", Path "levels", FileName "chained.lua")
<TDoomLua> Loading LUA stream -- "chained.lua" (9204b)
<TDoomLua> Reading "chained.lua" (0-9204)
<TDoomLua> Loaded "chained.lua" (9204b)
LuaRequire, entering...
LuaRequire("doomrl:levels/carnage")
LuaRequire( Module "doomrl", Path "levels", FileName "carnage.lua")
<TDoomLua> Loading LUA stream -- "carnage.lua" (3483b)
<TDoomLua> Reading "carnage.lua" (0-3483)
<TDoomLua> Loaded "carnage.lua" (3483b)
LuaRequire, entering...
LuaRequire("doomrl:levels/armory")
LuaRequire( Module "doomrl", Path "levels", FileName "armory.lua")
<TDoomLua> Loading LUA stream -- "armory.lua" (11409b)
<TDoomLua> Reading "armory.lua" (0-11409)
<TDoomLua> Loaded "armory.lua" (11409b)
LuaRequire, entering...
LuaRequire("doomrl:levels/spider")
LuaRequire( Module "doomrl", Path "levels", FileName "spider.lua")
<TDoomLua> Loading LUA stream -- "spider.lua" (5560b)
<TDoomLua> Reading "spider.lua" (0-5560)
<TDoomLua> Loaded "spider.lua" (5560b)
LuaRequire, entering...
LuaRequire("doomrl:levels/skulls")
LuaRequire( Module "doomrl", Path "levels", FileName "skulls.lua")
<TDoomLua> Loading LUA stream -- "skulls.lua" (5121b)
<TDoomLua> Reading "skulls.lua" (0-5121)
<TDoomLua> Loaded "skulls.lua" (5121b)
LuaRequire, entering...
LuaRequire("doomrl:levels/wall")
LuaRequire( Module "doomrl", Path "levels", FileName "wall.lua")
<TDoomLua> Loading LUA stream -- "wall.lua" (5736b)
<TDoomLua> Reading "wall.lua" (0-5736)
<TDoomLua> Loaded "wall.lua" (5736b)
LuaRequire, entering...
LuaRequire("doomrl:levels/vaults")
LuaRequire( Module "doomrl", Path "levels", FileName "vaults.lua")
<TDoomLua> Loading LUA stream -- "vaults.lua" (8393b)
<TDoomLua> Reading "vaults.lua" (0-8393)
<TDoomLua> Loaded "vaults.lua" (8393b)
LuaRequire, entering...
LuaRequire("doomrl:levels/mortuary")
LuaRequire( Module "doomrl", Path "levels", FileName "mortuary.lua")
<TDoomLua> Loading LUA stream -- "mortuary.lua" (6672b)
<TDoomLua> Reading "mortuary.lua" (0-6672)
<TDoomLua> Loaded "mortuary.lua" (6672b)
LuaRequire, entering...
LuaRequire("doomrl:levels/lavapits")
LuaRequire( Module "doomrl", Path "levels", FileName "lavapits.lua")
<TDoomLua> Loading LUA stream -- "lavapits.lua" (6728b)
<TDoomLua> Reading "lavapits.lua" (0-6728)
<TDoomLua> Loaded "lavapits.lua" (6728b)
<TDoomLua> Loaded "main.lua" (15195b)
<TVDataFile> VDF extraction (help)
<TVDataFile> VDF extraction completed (help)
<TVDataFile> VDF extraction (ascii)
<THelp> Registering help file intro.hlp...
<THelp> Registering help file start.hlp...
<THelp> Registering help file keys.hlp...
<THelp> Registering help file feedback.hlp...
<THelp> Registering help file credits.hlp...
<THelp> Registering help file disclaim.hlp...
<TVAsciiImages> Registering ascii file arachno.asc...
<TVAsciiImages> Registering ascii file barmor.asc...
<TVAsciiImages> Registering ascii file baron.asc...
<TVAsciiImages> Registering ascii file cacodemon.asc...
<TVAsciiImages> Registering ascii file captain.asc...
<TVAsciiImages> Registering ascii file commando.asc...
<TVAsciiImages> Registering ascii file cyberdemon.asc...
<TVAsciiImages> Registering ascii file demon.asc...
<TVAsciiImages> Registering ascii file former.asc...
<TVAsciiImages> Registering ascii file garmor.asc...
<TVAsciiImages> Registering ascii file imp.asc...
<TVAsciiImages> Registering ascii file knight.asc...
<TVAsciiImages> Registering ascii file lostsoul.asc...
<TVAsciiImages> Registering ascii file player.asc...
<TVAsciiImages> Registering ascii file rarmor.asc...
<TVAsciiImages> Registering ascii file sergeant.asc...
<TVAsciiImages> Registering ascii file logo.dat...
<TVDataFile> VDF extraction completed (ascii)
Properties : TThing (total count : 9)
Property (0): id
Property (1): sid
Property (2): picture
Property (3): color
Property (4): name
Property (5): nameplural
Property (6): sprite
Property (7): x
Property (8): y
Properties : TItem (total count : 31)
Property (0): id
Property (1): sid
Property (2): picture
Property (3): color
Property (4): name
Property (5): nameplural
Property (6): sprite
Property (7): x
Property (8): y
Property (9): Armor
Property (10): IType
Property (11): Durability
Property (12): MaxDurability
Property (13): MoveMod
Property (14): KnockMod
Property (15): AmmoID
Property (16): Ammo
Property (17): AmmoMax
Property (18): Acc
Property (19): Damage_Dice
Property (20): Damage_Sides
Property (21): Damage_Add
Property (22): Missile
Property (23): BlastRadius
Property (24): Shots
Property (25): ShotCost
Property (26): ReloadTime
Property (27): UseTime
Property (28): DamageType
Property (29): AltFire
Property (30): AltReload
Properties : TBeing (total count : 33)
Property (0): id
Property (1): sid
Property (2): picture
Property (3): color
Property (4): name
Property (5): nameplural
Property (6): sprite
Property (7): x
Property (8): y
Property (9): HP
Property (10): HPMax
Property (11): Vision
Property (12): SCount
Property (13): ToHit
Property (14): ToDam
Property (15): ToDamAll
Property (16): ToHitMelee
Property (17): Speed
Property (18): Armor
Property (19): ExpValue
Property (20): TechBonus
Property (21): PistolBonus
Property (22): RapidBonus
Property (23): BodyBonus
Property (24): ReloadTime
Property (25): FireTime
Property (26): MoveTime
Property (27): SoundAct
Property (28): SoundHit
Property (29): SoundDie
Property (30): SoundAttack
Property (31): SoundMelee
Property (32): SoundHoof
Properties : TPlayer (total count : 38)
Property (0): id
Property (1): sid
Property (2): picture
Property (3): color
Property (4): name
Property (5): nameplural
Property (6): sprite
Property (7): x
Property (8): y
Property (9): HP
Property (10): HPMax
Property (11): Vision
Property (12): SCount
Property (13): ToHit
Property (14): ToDam
Property (15): ToDamAll
Property (16): ToHitMelee
Property (17): Speed
Property (18): Armor
Property (19): ExpValue
Property (20): TechBonus
Property (21): PistolBonus
Property (22): RapidBonus
Property (23): BodyBonus
Property (24): ReloadTime
Property (25): FireTime
Property (26): MoveTime
Property (27): SoundAct
Property (28): SoundHit
Property (29): SoundDie
Property (30): SoundAttack
Property (31): SoundMelee
Property (32): SoundHoof
Property (33): Running
Property (34): Tired
Property (35): Exp
Property (36): ExpLevel
Property (37): NukeTime
Properties : TLevel (total count : 9)
Property (0): Status
Property (1): Name
Property (2): Name_Number
Property (3): Danger_Level
Property (4): Style
Property (5): Special_Exit
Property (6): Special_Name
Property (7): item_array_size
Property (8): being_array_size
LUA: item[stubitem] has no required field 'OnEnter'!
LUA: item[ublaster] has no required field 'sprite'!
LUA: item[uashotgun] has no required field 'sprite'!
LUA: item[upshotgun] has no required field 'sprite'!
LUA: item[udshotgun] has no required field 'sprite'!
LUA: item[ulaser] has no required field 'sprite'!
LUA: item[utristar] has no required field 'sprite'!
LUA: item[uminigun] has no required field 'sprite'!
LUA: item[umbazooka] has no required field 'sprite'!
LUA: item[unplasma] has no required field 'sprite'!
LUA: item[unbfg9000] has no required field 'sprite'!
LUA: item[utrans] has no required field 'sprite'!
LUA: item[unapalm] has no required field 'sprite'!
LUA: item[uoarmor] has no required field 'sprite'!
LUA: item[uparmor] has no required field 'sprite'!
LUA: item[upboots] has no required field 'sprite'!
LUA: item[ugarmor] has no required field 'sprite'!
LUA: item[ugboots] has no required field 'sprite'!
LUA: item[umedarmor] has no required field 'sprite'!
LUA: item[umod_firestorm] has no required field 'sprite'!
LUA: item[umod_sniper] has no required field 'sprite'!
LUA: item[uswpack] has no required field 'sprite'!
LUA: item[ubskull] has no required field 'sprite'!
LUA: item[ufskull] has no required field 'sprite'!
LUA: item[uhskull] has no required field 'sprite'!
LUA: item[umodstaff] has no required field 'sprite'!
LUA: item[udragon] has no required field 'sprite'!
LUA: item[ubutcher] has no required field 'sprite'!
LUA: item[utrigun] has no required field 'sprite'!
LUA: item[ujackal] has no required field 'sprite'!
LUA: item[uberetta] has no required field 'sprite'!
LUA: item[usjack] has no required field 'sprite'!
LUA: item[urbazooka] has no required field 'sprite'!
LUA: item[uacid] has no required field 'sprite'!
LUA: item[urailgun] has no required field 'sprite'!
LUA: item[umarmor] has no required field 'sprite'!
LUA: item[ucarmor] has no required field 'sprite'!
LUA: item[unarmor] has no required field 'sprite'!
LUA: item[umedparmor] has no required field 'sprite'!
LUA: item[ulavaarmor] has no required field 'sprite'!
LUA: item[uhwpack] has no required field 'sprite'!
LUA: item[umod_nano] has no required field 'sprite'!
LUA: item[umod_onyx] has no required field 'sprite'!
LUA: item[uberarmor] has no required field 'sprite'!
LUA: being[lava_elemental] has no required field 'sprite'!
LUA: item[aarmor] has no required field 'sprite'!
LUA: item[hellgate] has no required field 'sprite'!
LUA: item[lever_spec3] has no required field 'color_id'!
LUA: item[uarenastaff] has no required field 'sprite'!
<TLuaConsole/0/0> Initialized.
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_tiled_dungeon()
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.restore_walls(5)
Generator.read_rooms()
Generator.restore_walls(pwall)
Generator.restore_walls(pwall)
Generator.restore_walls(pwall)
Generator.generate_barrels()
Generator.handle_rooms()
Generator.add_room_feature()
Generator.generate_ammo_room()
Generator.get_room()
Generator.add_room_feature()
Generator.generate_warehouse_room()
Generator.get_room()
Generator.restore_walls(pwall)
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_tiled_dungeon()
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.restore_walls(5)
Generator.read_rooms()
Generator.generate_fluids()
Generator.drunkard_walks(2,33,water...)
Generator.drunkard_walk(33,water...)
Generator.drunkard_walk(33,water...)
Generator.generate_barrels()
Generator.handle_rooms()
Generator.add_room_feature()
Generator.generate_teleport_room()
Generator.get_room()
Generator.add_room_feature()
Generator.generate_vault()
Generator.get_room()
Generator.get_room()
Generator.add_room_feature()
Generator.generate_ammo_room()
Generator.get_room()
Generator.add_room_feature()
Generator.generate_warehouse_room()
Generator.get_room()
Generator.restore_walls(pwall)
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_tiled_dungeon()
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.restore_walls(5)
Generator.read_rooms()
Generator.generate_fluids()
Generator.drunkard_walks(2,12,water...)
Generator.drunkard_walk(12,water...)
Generator.drunkard_walk(12,water...)
Generator.generate_barrels()
Generator.handle_rooms()
Generator.add_room_feature()
Generator.generate_lever_room()
Generator.get_room()
Generator.restore_walls(pwall)
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_tiled_dungeon()
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.restore_walls(5)
Generator.read_rooms()
Generator.restore_walls(pwall)
Generator.restore_walls(pwall)
Generator.generate_barrels()
Generator.handle_rooms()
Generator.add_room_feature()
Generator.generate_ammo_room()
Generator.get_room()
Generator.add_room_feature()
Generator.generate_vault()
Generator.get_room()
Generator.get_room()
Generator.restore_walls(pwall)
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_archi_dungeon()
Generator.restore_walls(pwall)
Generator.generate_fluids()
Generator.drunkard_walks(1,19,acid...)
Generator.drunkard_walk(19,acid...)
Generator.generate_barrels()
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_maze_dungeon()
Generator.maze_dungeon()
Generator.restore_walls(pwall)
Generator.generate_fluids()
Generator.drunkard_walks(1,5,acid...)
Generator.drunkard_walk(5,acid...)
Generator.generate_barrels()
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_archi_dungeon()
Generator.restore_walls(pwall)
Generator.generate_fluids()
Generator.drunkard_walks(2,38,acid...)
Generator.drunkard_walk(38,acid...)
Generator.drunkard_walk(38,acid...)
Generator.generate_barrels()
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_city_dungeon()
Generator.generate_fluids()
Generator.drunkard_walks(1,19,acid...)
Generator.drunkard_walk(19,acid...)
Generator.generate_barrels()
Generator.handle_rooms()
Generator.add_room_feature()
Generator.generate_ammo_room()
Generator.get_room()
Generator.add_room_feature()
Generator.generate_lever_room()
Generator.get_room()
Generator.add_room_feature()
Generator.generate_warehouse_room()
Generator.get_room()
Generator.restore_walls(pwall)
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.generate_barrels()
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_archi_dungeon()
Generator.restore_walls(pwall)
Generator.generate_fluids()
Generator.drunkard_walks(4,50,lava...)
Generator.drunkard_walk(50,lava...)
Generator.drunkard_walk(50,lava...)
Generator.drunkard_walk(50,lava...)
Generator.drunkard_walk(50,lava...)
Generator.generate_barrels()
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Writing mortem...: mortem\[2011-06-07 02-00-09] Kyle Lundin.txt
<TSystems/0/0> Closed.
<TTextModeOutput/0/0> Closed.
<TTextModeInput/0/0> Closed.
<TFMODSound/0/0> Closed.
<TLua> Lua closed.
<TDoomLua> Lua closed.
<TDoom/0/0> Doom destroyed.
<TDoom/0/0> Closed.
<TLuaConsole/0/0> Closed.
--- Logging end   : 6/7/2011 2:00:24 ---

And here's my mortem:
Spoiler (click to show/hide)
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Former Human Corporal
1/42 M, 7/60 S, 3/30 A
[ 6 / 1 / 0 / 0 / 0 ]

Tuomari Jim

  • Sergeant
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  • Posts: 75
  • Just lost.
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Re: [0.9.9.3 Win] Unidentified explosion, major slowdown, etc.
« Reply #1 on: June 09, 2011, 12:24 »

That code blows my mind.
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