DRL > Discussion
[VIDEO] DoomRL Tutorials (pre 0.9.9.6)
Game Hunter:
For those of you who were looking forward to the final tutorial last night, I apologize that I did not put it up. It'll be added by tonight, at which point I'll make a YouTube playlist for the entire tutorial set. (EDIT: Here's the playlist. Hopefully that link works without issues!)
After that, however, the only video idea I'm considering right now is to demonstrate a .994 Conqueror run (obviously once it's publicly released) in order to explain changes here-and-there that make the game easier or harder for a particular level (I'm gonna guess it'll be a little harder on average). If anyone has ideas for videos for me to do, stuff like badges, medals, old-fashioned runs (although even I have my limits for reasonable challenges) post here and I will take any suggestions into consideration.
petikkusu:
thanks for the series, it sure helped a lot d(^^,)
Game Hunter:
I'm going to be reviving this thread by creating updated tutorials for 0.9.9.6. This will include not only revised tutorials for the existing videos, but a number of other videos detailing other parts of the game that require some explanation. If you have anything in particular you want to see in this format, just reply here and I will try my best to incorporate it.
Things I expect to have completed when the tutorial series is finished:
* Special levels
* Trait builds
* Challenge modes
* Special items (exotics, uniques, assemblies)
* Enemies (i.e., how they act)
Things I don't expect or want to do for this are as follows:
* Entire playthroughs using a particular build. This isn't to say I won't use entire playthroughs in bits and pieces for some videos, just that I will not be displaying entire playthroughs as a means to educate.
* How to survive under very specific conditions. If I took the time to go through all the nitpicked possibilities, we'd probably be here all year. The tutorials will show completion of special levels and perhaps harder level types (like caverns and arenas) with generic builds under minimalist conditions: no more, no less.
* Internal workings of the engine and/or content. Just because I'm a developer doesn't mean I'm going to explicitly share all of the underpinnings with you. In truth, there are only a couple of things under the surface that would significantly impact gameplay anyway, while the rest can be intuited through experience and personal testing of mechanics.I'm willing to consider everything else right now, although I'm reserving myself the privilege to add to the exclusion list if necessary.
In addition, if a video comes out and you think I missed something important, lemme know and I'll try to fix it up, either through annotation corrections or a video addendum.
EDIT: Specifically, since there's no particular order I need to do these in, let me know what you'd like to see ASAP and I can prioritize them.
ZicherCZ:
I certainly look forward seeing more of your tutorials.
Perhaps a AoMr Arena UV might be helpful to see? (unless this falls under the "very specific conditions" you mentioned, of course, just suggesting :))
Kg:
Or Arena on AoB, that would be interesting.
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