DRL > Requests For Features

Shell

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Kornel Kisielewicz:
Propose a alternative then :-P

Karry:
Cant you make it the same as in DiabloRL ? Both in one screen ?
Thats a big step in the right direction.

Kornel Kisielewicz:
No. Because:
1) Item info in DoomRL can be at least a screen in width.
2) Menu based item choices are SLOW (in terms of UI efficiency).
3) DoomRL has a fixed inventory limit -- the invscreen visually shows that limit.

Karry:
2) Cant be any slower than it is right now.

Kornel Kisielewicz:
Yeah? "i" "f" is a helluva lot faster than "i DOWN DOWN DOWN DOWN DOWN ENTER" :-P

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