DRL > Requests For Features

New special levels

(1/3) > >>

Shoop da Whoop:
Maybe, this shall go for DoomRL 2. Yes, we already have a plenty of special levels. But still, variability = replayability. Maybe, once upon a time we'll have 30 (or more) levels instead of 25 - so we'll need them...
...Well, enough of prologues!


Phobos Laboratory
Depth: somwhere between Chained Court and The Wall.
Difficulty: Hard
Entrance Text: "There are coloured lights everywhere. Looks like Christmas!"
Exit Text: cleared: "Science must serve people!"; not cleared: "Well, somtimes knowledge can harm."

Idea of level: several rooms in a row, representing labs, beautiful and symmetrical; can be decorated with 1-tile boxes. Doomguy begins at the exit, going from left to right. Each next room is opened with lever (maybe, even in classic colours: yellow, blue and red). Walls are unbreakable. Enemies (formers) strength increases from room to room. At the last third (or fourth) of them there is cage, easily breakable (same as wooden crate, or even less) and can be seen through...
......
....##
....#m
....##
......
--- End code ---
...with strong monster inside, difficulty dependant. Or, perhaps, this is secret superhuman prototype. In the same tile there is a treasure lever.

Rewards: plasma rifle (there is no special level with it, so...), ammo, random simple mod, some healing items (medpacks or globes).


Bridge over Styx
Depth: same as Hellgate; replaces it
Difficulty: Medium
Entrance Text: "You hear massive flow."
Exit Text: "Alea iacta est!"

Idea of level: instead of gates, there is bridge to Hell! One side (entrance) is side of base, with regular floor and some supplies for Doomguy. Other side is hellish, red, covered in blood and all the things. Bridge itself is 5 tiles wide (maybe even 3 tiles on harder difficulties!); made of white "=". And it comes over sea of lava. Most enemies are lost souls and cacodemons. There can be also some imps on little islands. Exit (not portal, regular ">") is guarded by one bruiser brother (because without cover pair of them will be too painful) and, maybe, some nightmare demons.


Other unformed yet ideas:
Barrels o' Fun - special level... with barrels!
Cerberon Square - arena level with Quake enemies and unique Quad Damage powerup.
City of Bones - counterpart of City of Skulls. With revenants.
Spawning Vats - room with some indestructable "spawners" and energy generator on other side. Destroy it, before there are too many of them! (phase packs doesn't work)

ParaSait:
You know, maybe some slightly varying hellgate layouts would be cool. Like dlvl1 has.

Shoop da Whoop:
Variations of classic levels is fine too.
Also, we need to remember previous proposals. Alas, I only remember mentioning of Spawning Vats and Tips and Tricks somewhere.

tehtmi:
I think DRL already has a pretty good number of special levels.  If more were added, I would make them mutually exclusive with already existing levels that fill the same role.
(e.g. Mortuary = HARD, Halls of Carnage = BFG, The Vaults = WEAPONS!)

Ander Hammer:

--- Quote from: tehtmi on July 11, 2011, 16:56 ---I think DRL already has a pretty good number of special levels.  If more were added, I would make them mutually exclusive with already existing levels that fill the same role.
(e.g. Mortuary = HARD, Halls of Carnage = BFG, The Vaults = WEAPONS!)

--- End quote ---

Nothing wrong with more variety, more content, more gameplay, more interesting rooms...

Navigation

[0] Message Index

[#] Next page

Go to full version