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Author Topic: Need some enlightment on Medical Armor/Powerarmor  (Read 3068 times)

multikiller

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Need some enlightment on Medical Armor/Powerarmor
« on: July 13, 2011, 10:09 »

Anyone know how useful is Medical Armor/Powerarmor....

I don't seem to see it heal me for 25%.....or how can it's ability be activiated?
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General Patton

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Re: Need some enlightment on Medical Armor/Powerarmor
« Reply #1 on: July 13, 2011, 10:37 »

What it does is set you to exactly 25% if you are at less than 25%. I would like to know exactly when that effect activates. I've been contemplating an Iro5, TaN3, SoG5 build with Cybernano Medical Armor and a blaster. I'm expecting the ability to activate at the start of your turn, which means spamming .1 second blaster shots forever will prevent you from being hit twice before you get healed.
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ParaSait

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Re: Need some enlightment on Medical Armor/Powerarmor
« Reply #2 on: July 13, 2011, 10:44 »

Frankly, medical armor and medical powerarmor are currently the most worthless pieces of special shit you can find. Nothing more to it. I'd say, just leave it alone in the dark unless you're doing extremely bad on armor and you can always use any spare one.
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Thexare

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Re: Need some enlightment on Medical Armor/Powerarmor
« Reply #3 on: July 13, 2011, 13:51 »

Here's your enlightenment: It sucks.

I use Med. Powerarmor if I get it because 5% more movespeed penalty compared to Red isn't that bad, and it might kick in when I need it, but other than that...
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Re: Need some enlightment on Medical Armor/Powerarmor
« Reply #4 on: July 28, 2011, 00:01 »

Huh. I was wondering about this for ages as well. I guess it's not that useful?

Plus it can't be modded, making it even more useless :P
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Errant

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Re: Need some enlightment on Medical Armor/Powerarmor
« Reply #5 on: September 04, 2011, 03:23 »

How useful is it? It's the opposite of useful: if it didn't exist, you'd have found something useful instead of the medical armour.

I honestly think it needs to go.
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Thexare

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Re: Need some enlightment on Medical Armor/Powerarmor
« Reply #6 on: September 04, 2011, 11:52 »

Actually, Medical Armor now is decently useful thanks to its resistances - 20% Melee/Bullet/Shrapnel. Early on when it's most likely to spawn, that's still a fair portion of enemy attacks.

Its primary function still isn't worth a damn, but at least there's something worth considering.

I can't comment on Medical Powerarmor, since I haven't gotten it lately.
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ParaSait

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Re: Need some enlightment on Medical Armor/Powerarmor
« Reply #7 on: September 04, 2011, 12:23 »

I can't comment on Medical Powerarmor, since I haven't gotten it lately.
That one's pretty good actually
Addendum: Well, by far not kickass enough to be classified under uniques, but still.
« Last Edit: September 04, 2011, 12:25 by ParaSait »
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action52

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Re: Need some enlightment on Medical Armor/Powerarmor
« Reply #8 on: September 05, 2011, 03:48 »

What if it worked similar to the "amulet of life saving" in other roguelikes? Like, if your health dropped to zero while wearing it, whatever durability is left on the armor would be converted to health, destroying the armor.
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ParaSait

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Re: Need some enlightment on Medical Armor/Powerarmor
« Reply #9 on: September 05, 2011, 04:18 »

That however sounds kinda overpowered to me.
(a fair idea to keep in mind though...but it'd need some work)
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Kornel Kisielewicz

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Re: Need some enlightment on Medical Armor/Powerarmor
« Reply #10 on: September 05, 2011, 04:48 »

Hell, I like it...
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Kornel Kisielewicz

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Re: Need some enlightment on Medical Armor/Powerarmor
« Reply #11 on: September 06, 2011, 01:11 »

I don't think it's all that overpowered. Remember, it gives less health if it is damaged, so wearing the stuff all the time would be wasteful. Figure you'd have the next move when you came back from the dead, but you'd also be naked and if there was only a few % left on the armor you're still in a lot of trouble. Sure, you could make nanofiber armor but then you're using up two power mods and walking around in slow, weak armor.

Maybe the armor would need to be a little weaker. No resistances, a little more slowdown. Also to compensate for the fact that it is unmoddable and supposed to be better than regular medical armor, maybe the medical power armor could also give a few seconds of invincibility when it kicks in.

ANyhway I'm just throwing ideas out there. I'm glad you like it, Kornel--maybe you guys could iron out the details a little. I definitely think it has potential.
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