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Author Topic: Really crazy idea  (Read 3823 times)

Blade

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Really crazy idea
« on: December 03, 2006, 03:34 »

I understand that this idea can be applied only in very far future(maybe version 2.4.65, or later)) , but how about convertor from ascii maps to original DooM ][ ][ maps? So if you extend quantity of DooMRL levels to 30 + 2 secret, they can be converted directly to new DooM original wad, and be used as new episode. As i know, level modding of DooM is not illegal.
And what about adding really secret level(s) on single map(on standart random level, or on special level)? They must be hidden (you'll need to create some rooms that are not easy to pass)
Code: [Select]
#########
#..#>#..#
#..###..#
#.......#
#.......+
#.......#
#&..&..&#
#########
Levers must be pressed in the right order(if it is possible to programme on this step), otherwise some powerfull mosters summons, and floor floods with lava(maybe without lava will be better). There can be more levers to harder switch-picker work, and there must not be able to see with Intuition, what every lever are doing.
Or maybe place stairs to secret level on Hell Caves level somewhere deep in the rock, and the only way to make it to them is to find little passage in hard-reaching place. Of course no computer map must be spawned on this level.
There can be 2 or 3 secret levels every time you play(exact secret level is chosen randomly from some precreated maps).
« Last Edit: December 03, 2006, 13:46 by Blade »
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JimmyJ

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Re: Really crazy idea
« Reply #1 on: December 03, 2006, 13:32 »

I think i get it, an ascii map maker for doom/ doom 2 , right??
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Blade

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Re: Really crazy idea
« Reply #2 on: December 03, 2006, 13:44 »

Yes, you got the point. It will be avaliable if somebody will learn, what data contains original DooM maps, and how to convert ascii to such data. Of course all rules of DooMRL must be disabled for such conversion, so there won't be any levels, perks, special weapons, or undoomish(commando) monsters. Maybe it can be something like unplayable generator of ascii maps(creation is depending on current map generation rules, or every map can be created by player). And at the end you will have unlimited amount of levels for original DooM.
« Last Edit: December 04, 2006, 05:28 by Blade »
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JimmyJ

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Re: Really crazy idea
« Reply #3 on: December 03, 2006, 19:48 »

Sounds really cool, but what how will the textures be handled?
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Blade

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Re: Really crazy idea
« Reply #4 on: December 04, 2006, 07:21 »

At this point we have some different level types(Hell caves, hell city, phobos base, and something else)), and some different wall types. We can check, on what level type player is, and pick for every wall random wall texture from this level texture presets. Just comparation of ascii wall to random(Presets[level type][wall type]) (It's c++).
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Malek Deneith

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Re: Really crazy idea
« Reply #5 on: December 05, 2006, 02:57 »

I think there was a simmilar idea long a go but it died out...
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