DRL > Requests For Features

Extended Gameplay (Champion Challenges)

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MaiZure:
Here is an idea that would add an entire new gameplay layer accessable to veteran players and build specialists.
Champion Challenges

It starts off simple enough with our usual list of "Angel of X" challenges
Let's walk through the idea with Angel of Berserk

A veteran player has been able to beat AoB on HNTR, HMP, N! and finally wraps up his final difficulty level for that challenge by beating UV.
Well that earns him a medal, which we'll call the "Berserker Medallion". But that's not all. It unlocks a new challenge called "Champion of Berserk".

This challenge is 100 levels under the Angel of Berserk rules at either UV, N! or a modified difficulty level. Finishing this makes a player a TRUE CHAMPION of Berserk, which would probably include another unique medal and ultimately a badge series devoted to how many Champion Challenges you can complete.


Now from the start, even a fresh player should be able to read about Champion Challenges under the Challenge Game menu because there would be two columns, but Champion Challenges would always be greyed out until the Angel level has been completed on all difficulty levels. The challenge screen for a relatively new player with only 3 challenges open would look something like this:

Angel of Berserk                  Champion of Berserk                  Angel of Marksmanship                  Champion of Marksmanship                  Angel of Shotgunnery                  Champion of Shotgunnery                  Angel of Light Travel                  Champion of Light Travel                  ...and so on

Not sure what to do about Ao100 - Champion of Eternity?


Anyway, I think if the gameplay were extended for veteran players in this direction, it would keep me coming back for a looooong time. That and it would give me a reason to do things like AoMr on HMP and other various challenge levels I wouldn't normally think about.

Maybe this would be a great time to direct your attention to my old bounty about Former Elites in those Champion game modes...:P


Let's see if we can make this in to an idea that works!

thelaptop:
Well, since each "Champion of X" has 4 times as many dungeon levels than the last, clearly Champion of Eternity has 400 levels to go through ala Ao100 rules, but on steroids?

ParaSait:
In Co100 you just play until you get a glitched split screen map at level 256.


--- Quote from: thelaptop on August 26, 2011, 08:52 ---Well, since each "Champion of X" has 4 times as many dungeon levels than the last, clearly Champion of Eternity has 400 levels to go through ala Ao100 rules, but on steroids?

--- End quote ---
*exits dlvl100*
Game: "This is only the beginning!"
Player: "WAT"

xD

Game Hunter:

--- Quote from: MaiZure on August 26, 2011, 07:44 ---A veteran player has been able to beat AoB on HNTR, HMP, N! and finally wraps up his final difficulty level for that challenge by beating UV.
--- End quote ---
I just have to laugh at this because it's so true that AoB on Ultra-violence is actually harder than on Nightmare!. We need to fix this somehow.

The idea of having an enhanced challenge, as a result of dominating the challenge it enhanced, is pretty awesome for veteran players such as myself, though I can't say that it would make much sense for the average player unless N! was significantly easier. Just from the general vibe I got from UV players wary of entering N! territory, the gap was way too big for all but a few to really dig into it. Frankly I don't think it would be a huge detriment to this issue if we simply omitted N! from the necessary criteria. Since it won't be in until at LEAST .995, though, my opinion may change greatly after thoroughly playing the soon-to-be .994 release (which is to say, the game might be easier overall).

Even with this in mind, however, I don't think slapping on A100 to each of them is the right way to go about it. It would appear that there is a rather sharp divide between players who would love the idea of going down 100 floors EVERY game and players who will do it once just to try it and never do so again, if that. (Honestly I fit into the small category of "now and again because there's a huge potential for really ridiculous builds" but there is definitely dissent in the large majority of players I've talked to.) A better idea is to take each's challenge to the extreme in creative ways, although some general restrictions should probably include things like no special equipment (other than what you find in special levels) and no assembly-building, bringing it back to old-school DoomRL.

Some examples (note that, in cases where I have several suggstions, it could be any combination of them, not necessarily all):


* Champion of Berserk

* No Berserk Packs (gotta activate it yourself)
* Enemies deal 50% more melee damage
* Angel of Death actually has Longinus Spear (or Azrael's Scythe) equipped (his ToDam bonus is removed to slightly compensate)
* While zerked, all objects on map are unreadable (cannot use 'look' to know what they are) and all enemies are simply 'fresh meat' with M symbol
* Champion of Marksmanship

* Levels are heavily dominated by former humans, and they get the same traits you do
* All enemies have some form of bullet resistance
* Cyberdemon uses two pistols and comes with SoG3/DG (or just change his traits/attack to emulate this)
* Champion of Shotgunnery

* Levels are heavily dominated by former sergeants, and they get the same traits you do
* Dropoff of your shotguns (not enemies') is doubled (also, if point-blank doesn't have 0% dropoff, change so that it does)
* Cyberdemon uses 'chain-shotgun' attack, though it has a pretty significant reload
* Champion of Impatience

* Can only reload when weapon is completely empty
* Cannot use 'wait' command
* Cannot use 'look' command
* Limited messages (stuff like hits, deaths, what the item underneath you is)
* Any time you pick up equipment it is auto-equipped (and takes that much extra time at once)
* Champion of Haste

* 25 levels, but scaling is quadrupuled (so basically the way A100 scales)
* Champion of Purity

* No items that weren't in the original Doom (Tracking Map, combat shotgun, combat knife, red armor, etc)
* No special levels: red stairs just send you to an extra random floor
* Actual benefits: start with 100HP, green armor is 50% resist all, blue armor is 75% resist all
* Inulnerability Globe and Berserk actually work, but neither heal you and berserk's only effect is to amplify fist damage by tenfold
* Champion of Masochism

* 0% chance of 'normal' and 'archi' levels to spawn (city/arena/cave/single-type only)
* Tripled chance of level events
I'd probably prefer these sorts of changes over just four times the floors, and I'm sure a lot of people would too. (Besides, you can emulate most challenges by self-imposing restrictions in the first place and can potentially be tracked for medals.) I suppose I just don't see the fun in AoMC + A100, considering that AoMC starts to get boring near the end (and tacking on 75 more floors doesn't really change that).

Shoop da Whoop:
Champion of Light travel: no half-of-inventory limit, but each non-empty inventory slot slows you down for .05 sec. Equipment slots are inventory too.

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