DRL > Requests For Features
Extended Gameplay (Champion Challenges)
Kornel Kisielewicz:
Ultimate Masochist -- AoB Painfest :P
Shoop da Whoop:
Archangel of Shotgunnery
What, you don't believe that your trusty shotty can save you?!
No armor allowed.
Chronos:
Archangel of Impatience
Doomrl is too long! No time to carry all those medkits, phase devices and armors, you use them immediately at pickup!
In addition to AoI rules, armors are treated as power ups. They can't be removed or modded, and are applied only effects and durability of the last armor picked up.
rchandra:
--- Quote from: Chronos on November 06, 2011, 03:44 ---Archangel of Impatience
Doomrl is too long! No time to carry all those medkits, phase devices and armors, you use them immediately at pickup!
In addition to AoI rules, armors are treated as power ups. They can't be removed or modded, and are applied only effects and durability of the last armor picked up.
--- End quote ---
simpler way - whenever you pick up armour, drop your current armour and equip the new one. If you can't drop the armour (Cybernetic etc.), don't pick up the new one.
for true insanity, the same rule applies for weapons... perhaps that is too much, might force melee builds.
Bloax:
--- Quote from: Shoop da Whoop on November 05, 2011, 10:03 ---Archangel of Shotgunnery
What, you don't believe that your trusty shotty can save you?!
No armor allowed.
--- End quote ---
But just to help you out a bit, marines and techies start with TaN, while scouts start with Ironman.
At first it's a nice bonus, but it's hardly a substitute for the resistances of the more interesting armors.
Perhaps even a 1.5x boost to the items spawned, and just to be nasty, 40% of those should be armor. Whilst most else is just shell(boxe)s. ;)
--- Quote from: raekuul on November 03, 2011, 11:57 ---BERSERK - Armor slows your movements down too much for melee combat. Armor and Boots slots are locked.
--- End quote ---
Well, that's just stupid. Armor, yes. But boots, that's not armor!
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