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Author Topic: Angel of Berserk Help  (Read 11955 times)

Malek Deneith

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Re: Angel of Berserk Help
« Reply #15 on: December 05, 2006, 03:00 »

Karry - you are just unlucky... Right now to-hit in melee is working properly on 0.9.8 to hit for melee was less than 20%... right now it isn't.
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Valkeera

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Re: Angel of Berserk Help
« Reply #16 on: December 09, 2006, 06:24 »

I found out that switching tactics in AoB is a good thing to do - set to coward to get close to the monster, then switch to aggressive and dice 'em.

I guess it might be also possible to hide behind a barrel - keep it between you and the monster, and it shouldn't see you until it's too late (this needs further testing, though).

On that: would it be possible to add non-exploding barrels to the game just for tactical purposes?
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Angel of Death 007

Blade

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Re: Angel of Berserk Help
« Reply #17 on: December 09, 2006, 06:44 »

Don't you think it will be a little unDooMish? DooMRL is, of course, not original DooM anyway, but it is still very close to it, that's why Kornel don't want to add for this moment not original monsters and weapon(i don't cout his discussion about quake shaft)).
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Valkeera

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Re: Angel of Berserk Help
« Reply #18 on: December 09, 2006, 07:13 »

UnDooMish? But weren't there non-exploding barrels in original DooM as well? Can't remember now, but I would've sworn they were there...
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Angel of Death 007

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Re: Angel of Berserk Help
« Reply #19 on: December 09, 2006, 07:22 »

Hmm, really, i've forgot about them. There were burning indestructible barrels. But this can create a lots of situations, when this barrels will block any pass, and you won't be able to destroy them.
« Last Edit: December 09, 2006, 07:38 by Blade »
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Valkeera

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Re: Angel of Berserk Help
« Reply #20 on: December 09, 2006, 07:27 »

Hmm, really, i've forgot about them. There were burning undestructable barrels. But this can create a lots of situations, when this barrels will block any pass, and you won't be able to destroy them.

Non-exploding doesn't necessarily mean indestructible - I guess it wouldn't be much of a problem to implement destroying the barrels by shooting them or whacking them with a melee weapon, the only difference would be that they don't explode and hurt you as acid barrels do.
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Angel of Death 007

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Re: Angel of Berserk Help
« Reply #21 on: December 09, 2006, 07:38 »

Well, if they will be pushable, and destructible, then i have nothing against them. (I just think, that at the end, in version 2 or later there will be map fulled with objects: barrels, mosters, levers, columns, lanterns, doors, more barrels, more monsters)) To make a single step, you must destroy something, or kill someone))
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Valkeera

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Re: Angel of Berserk Help
« Reply #22 on: December 09, 2006, 08:29 »

To make a single step, you must destroy something, or kill someone))

It's Hell, so what else d'you expect? :-) Besides, the non-exploding barrels can just replace some of the exploding ones, so the total amount of barrels will be roughly the same.

I think I'm going to submit it as a separate RFE now... :-)
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