DoomRL > Modding
DoomRL 0.9.9.4 MOD : Simple. Dead Simple.
Kornel Kisielewicz:
As our regular modders are still converting their mods to 0.9.9.4 mod format, let me give you a simple example. Dead Simple.
simple.wad
Just copy it into your modules directory, run DoomRL and choose Custom Game. Enjoy! And post your mortems with a proper tag if you want :).
(source can be downloaded here)
Brewtal Legend:
Just tried it out. Definitely was dead simple. Fun though.
When I was done though, it didn't go back to the main title screen though. I got a bunch garbled text and numbers in the console then it just crashed and went back to windows.
Also noticed that the arachnotrons use the demon's hurt sound. Don't they have their own that can be used instead?
Kornel Kisielewicz:
No idea about the sounds, but about the crash, could you check your error.log, and post it's contents?
Brewtal Legend:
--- Code: -------------------------------------------------------------------------
Timestamp : 9/4/2011 2:14:30
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $004819F5 :
ESoundException : RegisterSample(wav/dswpnup.wav): An invalid parameter was passed to this function
$004819F5 TSOUND__REGISTERSAMPLE, line 164 of d:/Projects/fpcvalkyrie/src/vsound.pas
$00481B12 TSOUND__REGISTERSAMPLE, line 177 of d:/Projects/fpcvalkyrie/src/vsound.pas
$0047C34D TDOOMCONFIG__SOUNDQUERY, line 237 of src/doomconfig.pas
$00480F2A ITERATE, line 78 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
$00480E77 ITERATE, line 77 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
$00480CBC TLUACONFIG__RECENTRYFEED, line 86 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
$0047BF7F TDOOMCONFIG__CREATE, line 209 of src/doomconfig.pas
$0041D8F0 TDOOM__LOAD, line 219 of src/doombase.pas
$0041E027 TDOOM__RUN, line 326 of src/doombase.pas
$004022CA main, line 91 of src/doomrl.pas
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 9/4/2011 23:36:26
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $004819F5 :
ESoundException : RegisterSample(wav/dspodth1.wav): An invalid parameter was passed to this function
$004819F5 TSOUND__REGISTERSAMPLE, line 164 of d:/Projects/fpcvalkyrie/src/vsound.pas
$00481B12 TSOUND__REGISTERSAMPLE, line 177 of d:/Projects/fpcvalkyrie/src/vsound.pas
$0047C34D TDOOMCONFIG__SOUNDQUERY, line 237 of src/doomconfig.pas
$00480F2A ITERATE, line 78 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
$00480E77 ITERATE, line 77 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
$00480CBC TLUACONFIG__RECENTRYFEED, line 86 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
$0047BF7F TDOOMCONFIG__CREATE, line 209 of src/doomconfig.pas
$0041D8F0 TDOOM__LOAD, line 219 of src/doombase.pas
$0041E0F0 TDOOM__RUN, line 341 of src/doombase.pas
$004022CA main, line 91 of src/doomrl.pas
----------------------------------------------------------------------
--- End code ---
Here's the error log.
I also forgot to mention that the main game story still plays when you start up a mod. Seems to me like it probably shouldn't.
Uranium:
Regarding the sounds for Arachnotrons, I've looked in the Doom IWAD, and there's only an alert sound, a move sound and a death sound.
And the mod is indeed dead simple, and hilariously fun.
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