DRL > Discussion

0.9.9.4 Inital thoughts. Add your own. Plus your own pwnage etc....

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AlterAsc:
Lately i've been thinking about new master traits(specifically Sharpshooter and Shottyhead).

About MSs: by itself it is good, there's no questioning here.But getting it is another story.I mean general idea is that you are supposed to benefit from taking traits, but in this case you are not. SoG 3 is obviously useful for pistols, taking first lvl of EE increases your to-hit chance noticeably.After that there is almost no difference in your firepower until you hit lvl7 and take Sharpshooter while your enemies do not wait and grow in strength.So if talking about UV/N! you need to kill barons, revenants, arachnotrons with one pistol with SoG3 to get yourself experience for sharpshooter, when you already want it badly.
MBD and MGK are way better in that way since you are taking traits that help you.
So i'm suggesting to change requirements a bit.At least the last level of EE (How many players take it in their games?I believe noone).

About MSh: what is it's purpose?With MAD you deal more damage, with MFa you become extremely hard to kill if you focus on dodging.
MSh allows you to shoot 3 times faster but unless you suddenly meet someone in small room it's not that strong - you'll just push your enemy to the edge of your vision and start dealing low damage.Most of my time i use shotgun against powerful enemies is spent behind the corner, and shooting faster does not help, since usually even with normal firing speed and rel2 you can prevent enemy from getting close to you.At least requirements are nice to have anyway.

Sambojin:
I've been mucking around with MSh builds and it is actually quite a nice build. Not even so much for shotguns though. It's an every-weapon build, more-or-less, with shotguns being a major component of it. It also has excellent "extra-building" potential, where you can dump HR->DM in for some active defense, Fin->WK for some modding abilities, grab Int(2) for some perfect knowledge or just dump any traits you need/want as the situation and finds warrant. It just makes you more versatile whilst bringing your shotguns back up to mid/late game speed without becoming an unbalanced/singular weapon type build.

Fair enough, MAD is still my favourite shotty build. But Shottyhead gives you an every weapon platform. You never know what the game will throw at you, so the instant weapon switch, quick shotties and faster run/reload speed just lets you take the game as it comes. Get good mods? Go down the WK path and mod up a nice selection of weapons and armour. Good unique? Build towards its use. It doesn't really excell at anything, it just does a bit of everything, where it might just come together as more than the sum of it's parts.

It looks like a shotty build. It even has the word "Shotty" in the name. But really it's more of a generalist build with good options after the build is complete, but it makes it so that your shotguns don't begin to suck too badly in mid-game. Actually, the tactical shotgun does some pretty good damage at 1/3 fire time, probably out-DPSing most other build's shotguns except in high armour situations. Plus you can mod stuff up nicely at the end, which is something that you can't do with MAD.

I like the whole Fin->Jug->HR->Rel->Rel->SM->MSh way of doing things. Early weapon speed/swapping to get through the Arena/Court, faster big-booms with a slight auto-dodge for mid-game/wall/special levels and then back to fun with shotguns. Plus it's a real bonus to fire off 2-3 blasts of your tac shotty, knock them the hell out of blast-radius range and then whip out your RL/ML and start exploderising what's left. You've got a weapon for every situation as long as you've got the ammo and mods to make them shine.

You've got pretty much any play-style you want, all wrapped up in one nice little loose master trait. Even pistol builds work, as long as you recongnise the fact that a Shottyhead's pistol is actually called an Assault Rifle.

Matt_S:
I didn't succeed in obtaining MSs when I tried, so I can't say how good it is, but I definitely agree that being forced to take EE3 leaves you underpowered.  Requiring EE1 would be fine, and even EE2 would be acceptable.  So I would second the idea that the third level of EE not be required (if it would be replaced with a specific trait instead of a free trait choice, I'd suggest Finesse).

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