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0.9.9.4 Inital thoughts. Add your own. Plus your own pwnage etc....

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Sambojin:
The marine still seems to out-tank the technician for me. Through mastertrait builds with badass thrown in for good measure, an extra 10hp from the start and the 50% extra power-up time you can just keep shooting longer than most builds. Non-mastertrait builds actually seem a little more powerful for marines for me so far though. That extra time in berserk mode or invincibility really lets you take a slapping well. You can often pounce from power up to power up, chain linking a run of zerks, invincibilities and supercharges, making the damage taken for a level or two of the game completely irrelevant. Int(2) marine builds are scarily good at this, to the point of abuse depending on level generation.

As a question: with the berserker trait you get a berserk boost off large health globes. Is this zerking time increased by 50% as a marine?

Stormlock:
Has anyone tried a malicious blades build without really trying to focus on melee? I've been doing runthroughs of AoMax Carnage to pick up schematics from the armory quickly, and decided to try out malicious blades while taking out the UC too. Those resistances help out a ton when everything is hitting for so much damage. At least, when it's stuff you can resist. Arachnotron caves are evil. But revenants and mancubi are pretty much a joke, especially if you have even a blue armor to bring your fire resist up that extra bit to cut the damage in half. Melee is laughable too. Never mind if you get a berserk sphere or hatred skull to go with it. At any rate, shrugging off all that fire/melee damage while returning fire with a heavily modded plasma rifle is a pretty sweet deal. I'd imagine with an Onyx or Nano pack on some nice armor, it might be a good strat for Ao100.

Ablogqwer:
Behaviors of certain enemies have changed. Or their pathing has been improved; they'll go around objects to go after you. A nice touch. Makes it easier to do melee runs, too.

Edit: But arch-viles are even more difficult to deal with...

Bloax:
I don't know how archies were in .9.2, but on my "Blind rage" run, I noticed that they are just about as assholish as it is possible.
Not only are they fast as hell, they also launch off their attacks while moving. Just how assholish is that against a melee build?

Unless I was just slow enough for them to both move away, and attack in one of my moves. (MVm -> No Hr)
Still, bleh.

Deathwind:
That's nothing new, they have always had about 2-3 actions to your one move (assuming blue or red armor of course)

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