DRL > Discussion
0.9.9.4 Inital thoughts. Add your own. Plus your own pwnage etc....
Solarn:
--- Quote from: Ander Hammer on September 16, 2011, 07:16 ---Because avoiding splash damage doesn't really have anything to do with being speedy, and the speed-based class gets a master trait that makes him actually do something faster.
I think of the Technician as someone able to fashion some additional protection or use his armor in a way other people can't.
What's not to like about the class system? Different Doomguys get different useful bonuses, and there's even more traits and possible builds now.
--- End quote ---
Mostly that there's no "standard" class. Everyone gets some kind of bonus. I'd like if there was a class for old-style DoomRL players with no starting bonuses.
Midnight:
Marine's bonuses are a replica of the previous doomguy. The only change is the trait tree.
Game Hunter:
Even if there was a non-specialized class, it would probably have no master traits at all and get some other trait-related bonuses to compensate. The prospect of having multiple classes carry the same master trait is all kinds of nasty when it comes to balancing, because you don't want one class to be obviously better than another with a particular master trait. It may be more useful from a beginner's perspective, having every master trait available, but from the perspective of someone with experience, there is a clear decision between one class or the other regarding a build, and any builds that are literally inferior versions have no place in the game. I'm not against a masterless class, but a masterful one is wholly unnecessary.
Consider that there are no actual penalties to choosing one class over the other, save that each class has its own unique master traits. If the problem stems from the concern that you may essentially want a different class mid-game (due to wanting a particular master), realize that the point of the class system is to enhance particular playstyles. Thus, you should go into a game with serious intent on playing in a particular way but, at the same time, can choose to play a different way without being punished for it. Master traits are more of a flavor than a necessity, too, as it is quite possible to play masterless and do just as fine as you would with one.
As a matter of fact, the starting bonuses are mostly what make this version manageable. Some of the changes to the game would have made things a LOT harder, were it not for the classes having specific benefits that counteracted the increased difficulty. (Naturally there are some exceptions at higher levels but this is true overall.) Ideally we'd like to make the bonuses less significant and smoothly balance them so that they are different in play but similar in game difficulty: I really doubt we're there yet.
Kalir:
I love Entrenchment.
TaN and Badass, damage resistance bonuses, and on a class with easy access to Whizkid and instant item use to heal up mid-volley? The lack of Reloader is a huge weakness, yeah, but you can hook yourself up with an assault rifle and fix ammo consumption and reloading issues right quick.
Actually, looking at all the traits here, I get the idea the dev team went through and saw what kinds of builds players liked and made master traits to gel with those.
Solarn:
--- Quote from: Kalir on September 20, 2011, 13:32 ---I love Entrenchment.
TaN and Badass, damage resistance bonuses, and on a class with easy access to Whizkid and instant item use to heal up mid-volley? The lack of Reloader is a huge weakness, yeah, but you can hook yourself up with an assault rifle and fix ammo consumption and reloading issues right quick.
Actually, looking at all the traits here, I get the idea the dev team went through and saw what kinds of builds players liked and made master traits to gel with those.
--- End quote ---
In fact, what with the Chained Court and all, an Assault Rifle is probably the first assembly most Technicians make. And it stays with you for a long time, even after you find a plasma rifle.
But yeah, Techs are basically the best tanks right now. Malicious Blades, Fireangel and Entrenchment are all geared towards taking a lot of damage and Sharpshooter is a godsend for AoMr. It's kind of weird, because you'd expect the Marine to be the tank class, but apart from Survivalist it's more of a kill-them-before-they-can-kill-you type of deal.
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