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Author Topic: [U|AoMC|YAAM/YAFW] Posting a mortem from last week...  (Read 1643 times)

action52

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[U|AoMC|YAAM/YAFW] Posting a mortem from last week...
« on: September 15, 2011, 01:45 »

GH: Just fixing up a tag.

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Seer 5, level 15 Hell Baron Captain Scout,
 nuked the Cyberdemon. on level 26 of the Phobos base.
 He survived 157744 turns and scored 385770 points.
 He played for 4 hours, 3 minutes and 59 seconds.
 He was a man of Ultra-Violence!

 He killed 1179 out of 1179 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!

 He saved himself 5 times.

-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 8
  Levels completed : 8

-- Awards ----------------------------------------------------

  Hell Armorer Badge
  Aurora Medallion
  Grim Reaper's Badge
  UAC Star (silver cluster)
  Medal of Prejudice
  Hell Champion Medal
  Gatekeeper Diamond Badge
  Veteran Gold Badge
  Veteran Platinum Badge
  Destroyer Silver Badge
  Destroyer Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .........................................................|#
  ..........................................................#
  ..........................................X...............#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 38/50   Experience 113926/15
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 3)
    Juggler          (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->HR->HR->Fin->Fin->WK->WK->SoB->HR->Jug->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   energy shield [0/0] (39%)
    [b] [ Weapon     ]   modified BFG 9000 (12d8) [114/169] (B2P2)
    [c] [ Boots      ]   protective boots [2/2] (100%)
    [d] [ Prepared   ]   high power plasma rifle (1d10)x6 [20/20]

-- Inventory -------------------------------------------------

    [a]   modified chaingun (1d6)x4 [40/40] (A2)
    [b]   gatling gun (1d7)x6 [52/52]
    [c]   modified plasma shotgun (7d3) [30/30] (T1)
    [d]   missile launcher (6d6) [4/4]
    [e]   tactical armor [1/1] (100%)
    [f]   modified cerberus onyx armor [2] (P)
    [g]   Necroarmor [6/6] (100%)
    [h]   10mm ammo (x140)
    [i]   rocket (x9)
    [m]   small med-pack
    [n]   large med-pack
    [o]   10mm ammo chain (x250)
    [p]   10mm ammo chain (x250)
    [q]   rocket box (x20)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 80%   feet 25% 
    Fire       - internal 0%    torso 80%   feet 0%   
    Plasma     - internal 0%    torso 80%   feet 0%   

-- Kills -----------------------------------------------------

    109 former humans
    118 former sergeants
    59 former captains
    153 imps
    100 demons
    228 lost souls
    74 cacodemons
    81 barons of hell
    1 Cyberdemon
    22 hell knights
    43 arachnotrons
    1 John Carmack
    35 former commandos
    20 pain elementals
    44 arch-viles
    34 mancubi
    52 revenants
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 6 he found the Arena Master's Staff!
  On level 8 he assembled a tactical armor!
  On level 9 he assembled a high power weapon!
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a gatling gun!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 15 he encountered the Phobos Hellgate.
  On level 18 he assembled a cerberus armor!
  On level 18 he entered the Vaults.
  On level 18 he found the Acid Spitter!
  He cracked the Vaults and cleared them out!
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he entered the Lava Pits.
  On level 23 he found the Necroarmor!
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  He overloaded a nuclear BFG 9000 on level 25!
  He defeated the Cyberdemon and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : pool of blood
 You are hit!
 Fire -- Choose target...
 You see : Seer 5 (scratched) [m]ore | floor
 You reload the BFG 9000 with power cell.
 You are hit!
 You dodge!
 Fire -- Choose target...
 You see : floor
 The missile hits the lost soul. You hear the scream of a freed soul! You
 hear the scream of a freed soul! The lost soul dies. You hear the
 scream of a freed soul! You hear the scream of a freed soul! You hear the
 scream of a freed soul! Congratulations! You defeated John Carmack!
 Press <Enter>... You hear the scream of a freed soul! You hear the scream
 of a freed soul! You hear the scream of a freed soul!

-- General ---------------------------------------------------

 868 brave souls have ventured into Phobos:
 808 of those were killed.
 3 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 42 couldn't handle the stress and committed a stupid suicide.

 13 souls destroyed the Cyberdemon...
 1 sacrificed itself for the good of mankind.
 11 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

This is actually a mortem from last week that I finally got around to posting. A big step for me, this was my first ever victory on UV--and a full win, no less. Seven medals! I think that's the most I've ever gotten in one game.

I'm not the first one to point this out, but let me just say again that intuition(2) and Max Carnage are a POWERFUL combination. The diamond badge is to beat it N! without TaN/Iro, but I think that really needs to be reevaluated because intuition and hellrunner give you far more of an advantage. TaN actually isn't very good in Max Carnage games, because with higher damage rates a point of protection makes less difference. It is even less valuable now that there is a player class that can get badass without it. And while ironman is good, it's still not as good as in a regular game. Since both you and enemies can damage each other much more than in a regular game, hitting them before they hit you is more important than being able to take more damage yourself. That's what makes intuition so unbelievably powerful in this challenge, even more than ammochain (which is also less useful than a standard game because you can usually kill enemies with less than half as much ammo). Intuition is so great that even before version 0.9.9.4, I thought it was arguably worth the two levels you had to sink into a completely useless trait. But now that you don't need Eagle Eye, and you can get intuition(2) at level 2, this game becomes a cakewalk if you play as a scout. Hellrunner also allows you to dodge (possibly taking no damage), AND move faster than your enemies. If you have Cateye and 2 levels of hellrunner, you can make it through most levels without taking a hit as long as you're careful.

There is one genuinely difficult part (on UV or higher at least), and that is the Chained Court. All those captains shooting at you 4 times per round, doing 6 damage per hit, and almost never missing! Even if you can reduce the damage to 1, that's still usually 4 damage (8% health) per attack. If you have 3 or 4 of them attacking you, plus a couple Barons, plus the Arena Master, you are going to lose your health FAST even with your zerk armor on.

So that took me a few tries. But once I beat the chained court it was smooth sailing. Cateye allowed me to kill pretty much everything except Archviles with my gatling gun, before they could even get close enough to see me. And if I did see an Archvile, I would just pull out my high power plasma rifle and kill them in one volley.

Time listed as over 4 hours. That includes some time leaving the computer on as I went away to do other stuff.

First time making the Cerberus Armor. I thought the Onyx Armor would be a perfect match, giving me indesructible armor with crazy resistances, but I didn't notice that it drops your defense by 2. Oops! It probably would have been better used on regular red armor--the slowdown isn't as bad, you get some extra fire resistance, and 2 extra defense points on top of it. I imagine it would take so long to deteriorate that you wouldn't even really need a bulk armor mod.

EDIT: It turns out that I either misread the wiki, or it was mistaken. I tried making a Cerberus Armor set with Red Armor, but it turns out that your defense and speed do NOT stack with the original armor. Nor do your fire, plasma, or acid resistances. No matter what armor you use, you will have 0 defense and 30% speed reduction. So in fact it turns out that Onyx Armor arguably IS the best choice if you make Cerberus Armor. Also, I notice that your resistances to melee, bullets, and shotguns are unaffected. So armor that is strong against those would also be good choices.

Nonetheless, my cerberus armor became almost instantly useless when I found the energy shield. Holy CRAP does that take the edge off of late-game enemies! Even with max carnage, revenants and mancubi were taking off 10% or so per attack.

I was hoping for the arachnotron lair and/or city of skulls--both would have made things a lot easier. Especially the arachnotron lair. But even without it, things were pretty easy overall.

Very few problems in the Mortuary. I went in with plenty of plasma cells, allowing me to clear out one side easily thanks to my BFG. Then I could take my time on the other side, taking advantage of ammo drops from captains, commandos, and arachnotrons.

I debated whether or not to fight JC... glad I did. Again, thanks to the energy shield, he was quite easy. I basically just spammed the BFG at him over and over. He hit me with a few rockets but with the energy shield on I was able to shrug them off.

All in all an awesome run.

EDIT: Fixed a few parts where I thought the writing was unclear.
« Last Edit: October 03, 2011, 08:45 by Game Hunter »
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gilgatex

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Re: [VH|AoMC|100%|26|YAAM/YAFW] Posting a mortem from last week...
« Reply #1 on: September 15, 2011, 05:38 »

Excellent write-up.  Lots of good tips!
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[12/3/2/0/0] Cacodemon Sergeant Major (0.997)
[25/15/8/0/0] Hell Baron Captain (0.996)
[26/15/10/1/0] Hell Baron Major (0.994)

gilgatex

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Re: [VH|AoMC|100%|26|YAAM/YAFW] Posting a mortem from last week...
« Reply #2 on: September 15, 2011, 12:14 »

Tried this strategy and I managed to get to level 14 before I completely neglected to see a Mancubus, who subsequently blasted me (and the barrel next to me) to kingdom come.  Still, level 14 UV for me at 100% is my third highest score of all time!  If I keep trying I think I can make it :)  Thanks again for the writeup!

Edit: I was really bummed too because I had a Trigun.  It should have been easy :(
« Last Edit: September 15, 2011, 12:16 by gilgatex »
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[12/3/2/0/0] Cacodemon Sergeant Major (0.997)
[25/15/8/0/0] Hell Baron Captain (0.996)
[26/15/10/1/0] Hell Baron Major (0.994)

rchandra

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Re: [VH|AoMC|100%|26|YAAM/YAFW] Posting a mortem from last week...
« Reply #3 on: September 15, 2011, 12:19 »

Pity you missed the Cathedral!

I agree that disallowing Int/HR would make more sense than TaN/Iro for the Diamond.
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0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.9.9.5-7: Hell Baron Major [ 21 16 12 4 1 0 ]
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