DRL > Requests For Features
Guns and Melee
Ander Hammer:
As far as I know, the way things currently are, moving towards a square occupied by an enemy with a gun equipped rolls for a fist attack, and if you score a kill, it's a kill for the gun.
Why not have fun with this?
Guns like pistols, shotguns, and rifles can all have close combat applications, and of course a Marine would be familiar with them - pistol-whipping, butt strikes and bayonets, to name a few examples. Why not give guns their own melee dice - nothing major, just more than 1d2+SoB/Brute. Combat knives could possibly be used to mod weapons (probably granting slightly less than straight-up knife damage). More damaging combinations and different dtypes could be applied in the event that something more exotic is assembled, like some kind of chainsaw gun laser bayonet.
Pistols - pistol whips would probably be fairly fast but do little damage.
Shotguns - normal speed and slightly more damage.
Rocket Launcher - these would probably pack the most heft.
Rapid weapons - depends. There are multiple types - smaller, handheld ones could be used similar to shotguns, and there are bayonet possibilities.
Heavier options - assault cannons, BFGs and miniguns may not be as useful in melee, so maybe default to fist or no melee attack.
It would be sort of neat if kills scored by gun-melee were counted separately, but eh.
This may also open up some fun chainsaw gun assembly possibilities. Not sure how all of this should interact with Berserker.
Anyone else have any thoughts?
alver:
...and with ammochain equipped in the current slot, a marine would attempt to strange his opponent!
Fanta Hege:
--- Quote from: Ander Hammer on September 26, 2011, 19:44 ---
Heavier options - assault cannons, BFGs and miniguns may not be as useful in melee, so maybe default to fist or no melee attack.
--- End quote ---
What no!
How could you not imagine Doomguy smashing imps with BFG like it was a giant hammer?
thelaptop:
--- Quote from: Fanta Hege on September 29, 2011, 05:08 ---What no!
How could you not imagine Doomguy smashing imps with BFG like it was a giant hammer?
--- End quote ---
Clearly that would temper with the whole delicateness of the alignment of all the plasma controlling parts.
D'oh. =P
GrimmC:
On a side note, I once added the typical "Doomguy Rifle" to a ZDoom mod--with a bayonet attached. A fierce bayonet thrust was the altfire...it worked pretty well actually.
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