DRL > Requests For Features

Guns and Melee

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Tormuse:
Huh!  I didn't even notice the typo, "strange" instead of "strangle."  I must be getting dyslexic in my old age.  :P


--- Quote from: Deathwind on October 02, 2011, 13:03 ---isn't the 10mm ammo box is called an ammo chain?

--- End quote ---

Yes.  The joke was that the marine would strangle monsters with it if it's in the prepared slot.

Sambojin:
It's a bit of a necro I know, but has any more thought been given to this subject?

There's only a few positives for the player (a shotgun may end up doing more damage to a red-armoured Baron if it's H2H abilities were buffed) and many negatives. The negative being that if guns were buffed into close combat weapons the actual H2H weapons abilities would be lessened. Why carry a combat knife or a chainsaw if a plasma rifle really could do it all?

The reason I'm asking is more-so from the modding end of things (the game, not the mod-packs). How well does DoomRL handle such things in game? Can the melee attack be seperate from the fire/alt-fire/reload/alt-reload "attacks".

DoomRL has an excellent engine for combat games (the dodge system, etc), so I was wondering if anyone has modded in a weapon to test the above thoughts?

How did it go?

Yeah, I know this probably should go in the modding forum, but if someone has tried it, how did it play out? I've been playing a fair bit of NH/ADOM/Crawl recently, and I envision a DRL style game being a lot more satisfying for sword&sorcery style games. Might even be my next project after the wiki thing.......

Ander Hammer:

--- Quote from: Sambojin on November 04, 2011, 15:24 ---The negative being that if guns were buffed into close combat weapons the actual H2H weapons abilities would be lessened. Why carry a combat knife or a chainsaw if a plasma rifle really could do it all?
--- End quote ---

This is not particularly my intention with this idea.

Very few melee-modded weapons would stack up to melee damage. Nothing would come close to Longinus-level damage, for example. It's more of a 'pseudo-Juggler' suggestion, except that instead of whipping out a combat knife for a quick stab for full damage, your gun is automatically equipped with something that does maybe a little more than half that in melee. This does have the advantage of lessening the need for melee weapons in the prepped slot, of course...

Sambojin:
Other than a ML/RL, a BFG or a shotgun, why wouldn't you just press the fire button? Fair enough for barrel damage containment, but they're one of those tactical elements you need to take into account.

If it's just for ammo concerns or lazy play (I get shot a lot more than I should due to not paying attention), it's kind of meant to have that dividing line I think. There's not much stopping you actually using your guns as close combat weapons, just press "f".

I'm even trying out a close combat with MAD style DB shotty build. It's just a big chainsaw, a double one in fact (that only requires one power mod to max it). A D.chainsaw with better average damage. That ignores armour. With knockback. That gibs any former within 3 squares with every shot. It might need ammo, but it is a fun way to play as a self imposed restriction (only DB's once one is found). It's essentially a polearm style CC weapon, with 0.8 sec swap or 1sec move/reload. Like a frontal longinus whirl every shot. Play it exactly like you would a AoB run, except go for MAD then MSur, and enjoy the fact you get a great CC weapon every game.

Ander Hammer:

--- Quote from: Sambojin on November 08, 2011, 20:00 ---Other than a ML/RL, a BFG or a shotgun, why wouldn't you just press the fire button? Fair enough for barrel damage containment, but they're one of those tactical elements you need to take into account.

If it's just for ammo concerns or lazy play (I get shot a lot more than I should due to not paying attention), it's kind of meant to have that dividing line I think.

--- End quote ---

I think at least one person has misinterpreted my reason for suggesting this.

It can introduce some new minor mechanic or something, but it is not meant to be super optimal omg everything else is now obsolete, or omg it's useless don't bother putting it in.

Currently, when you have a shotgun equipped, you punch the demon in the face.

I think it would be cool if, for slightly more damage and maybe another little reason to take Brute in a game that's not completely melee, you punched them with the shotgun, instead.

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