DRL > Requests For Features

Android market!

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thelaptop:

--- Quote from: appuru on October 03, 2011, 13:23 ---EDIT: I forgot to add, I know nothing about Android application development, and I don't know if the language and/or libraries used to develop DoomRL are incompatible or not. Just wanted to throw this idea out there.

--- End quote ---
IP issues aside, the development for the Android platform uses the Java language as the preferred language, which gets compiled down to the byte code for the Dalvik VM.  DoomRL and other Chaosforge Rogue-likes are written in Freepascal/LUA, with large swathes of the underlying library (Valkyrie) written in Freepascal also; next-generation rogue-likes of Chaosforge will focus on C++/LUA as the target language, so it is not going to be pretty trying to port all these code to the Android API.  I'm not sure if there's a LUA interpreter that is freely available on Android; if there is, and Kornel manages to rewrite the platform-independent parts of the various rogue-likes in pure LUA, then maybe there's a chance to port the particular rogue-like to the Android platform.

Sorry for being the wet blanket.

ParaSait:
Hmmm... some java geek here gotta make JValkyrie someday. :D

gilgatex:
Sorry, it's pet peeve of mine when people say copyright when it's not a copyright issue.  This is a trademark issue :)

And ParaSait is correct, if you remove all the trademarked names, the trademark holders wouldn't have a cause against you, as long as you change the names to something that isn't "confusingly similar."  Like changing "Doom" to "Doon" and keeping the graphical blue and yellow letters in the title would probably get you in trouble.  Things like "demon" and "imp," however, are generic names and don't need to be changed.  Names like Arch-vile, Cyberdemon, and Mancubus could be trademarked.

<---- law school student

MaiZure:
and don't forget to change the most lauded of DoomRL's features in the Roguelike Community...the sounds!
:/

ParaSait:
I don't think sounds will be that big of a problem. Not completely sure, but I think a lot/most of Doom's sounds were rather generic in nature, as I have heard them in various other games, cartoons, etc. So I guess it shouldn't be too hard to use these sounds in DoomRL's mobile app too...?

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