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Author Topic: Wow, uh. Can we *not* have Angel of Red Alert be a stage event?  (Read 3576 times)

rekenne

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Angel of Red Alert is a fine idea. If you like playing it, more power to you.
Angel of Red Alert is something I would DETEST playing.
I do not appreciate my playstyle being told it is wrong in a mode that does not, 99.9% of the time, time me at what I do.
I had a win stolen from me because I play *a turn based game* too slowly. Fuck that. That is stupid.
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Thexare

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Re: Wow, uh. Can we *not* have Angel of Red Alert be a stage event?
« Reply #1 on: October 06, 2011, 20:31 »

Perhaps your complaint is better set to music.

Incidentally, the timer is based on game time, not real time.

If anything, I suspect you lost because you weren't paying enough attention. In which case, see above link.
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Ander Hammer

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Re: Wow, uh. Can we *not* have Angel of Red Alert be a stage event?
« Reply #2 on: October 06, 2011, 21:29 »

No.

You get several in-game minutes on a nuke level to a) outrun the nuke or b) find an invulnerability. This is plenty of time to see most of a level and kill everything in it, provided you've built properly and/or are willing to burn through some of your resources to speed things up and/or don't deal pathetic damage.

Spend less time gawking at things you won't take with you, fiddling with your inventory, un-blacking each tile, using wait tricks to catch wandering demons, etc. If taking a small risk is the nudge over the line between success and failure, you were probably going to die anyway.

Also spend less time complaining about it on the forums and fuming over your loss and re-examine how you died, what mistakes you made, how you could have been better prepared. Learn from it and apply the knowledge to future games, all of which have the potential to throw the same situation at you again and again. DoomRL is a game that rewards flexibility and occasionally punishes playing it the same way all the time (if it's not the silly magical 'right way' of the version, like old-fashioned ammochain).

Welcome to roguelikes, by the way. Be glad it's not a gnome with a wand of death.
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Thexare

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Re: Wow, uh. Can we *not* have Angel of Red Alert be a stage event?
« Reply #3 on: October 06, 2011, 23:06 »

According to one of his other posts, he used to play Nethack.

With this in mind, this post confuses me even more. At least the nuke gives more than enough warning, unlike the Gnome with a Wand of Death.
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MaiZure

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Re: Wow, uh. Can we *not* have Angel of Red Alert be a stage event?
« Reply #4 on: October 07, 2011, 02:51 »

I had a win stolen from me because I play *a turn based game* too slowly.

Someone already hinted at it, but I'll put it plainly:
The timer is move based - not real time.

You can take one hour per move so long as you find those stairs and go down them between 300 and 500 moves (assuming you have basic move speed).
In fact, you could run around the perimeter of a level at least twice before the nuke goes off.
It's not about playing FAST, it's about playing efficiently - and you don't have to be all that efficient to get this done.
Consider abandoning the 100% kill run at this point if you must.

« Last Edit: October 07, 2011, 02:53 by MaiZure »
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ParaSait

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Re: Wow, uh. Can we *not* have Angel of Red Alert be a stage event?
« Reply #5 on: October 07, 2011, 02:56 »

The only thing in DoomRL that is based on real life time is your playtime in the mortem & player.wad, and speedrun badges/medals.
But yes I'd hate it too if there'd be a challenge mode that involves a real life time limit. :P
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rekenne

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Re: Wow, uh. Can we *not* have Angel of Red Alert be a stage event?
« Reply #6 on: October 07, 2011, 09:10 »

y'know, I never encountered a gnome with a wand of death in Nethack. Now, fucking army ant nests... And fucking war ponies... and fucking named demons that can summon other named demons that all summon archliches that summon other monsters...

Also, I was under the impresion it was real time, for AoRA. Fuck. I ended up playing stupidly due to that, thinking it was real time. Shit.
...
given the nuke item is based on game time, I suppose that was a stupid assessment. Oh well. This is why you shouldn't play DoomRL when fucking tired.
Oh well! Fuck.
« Last Edit: October 07, 2011, 09:20 by rekenne »
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rekenne

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Re: Wow, uh. Can we *not* have Angel of Red Alert be a stage event?
« Reply #7 on: October 07, 2011, 09:36 »

(The truly troll thing about that game is that I was an Entrenchment Technician aiming to try out the Assault Rifle and Hyperblaster. I found about 10 of every other mod type. I only got the 2 guaranteed agility mods. I should have just made a Tac Armor... -_-. I did find the Laser Rifle, though, so that was a decent saving grace.)
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Tormuse

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Re: Wow, uh. Can we *not* have Angel of Red Alert be a stage event?
« Reply #8 on: October 07, 2011, 13:19 »

Man, I'm glad AoRA isn't based on real time; I suck at speed runs.  :P

Also, I see the other forum members went easy on you; the last time I posted a rant about how unfair my DoomRL game was, I was told I deserved to die.  :)
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Re: Wow, uh. Can we *not* have Angel of Red Alert be a stage event?
« Reply #9 on: October 07, 2011, 13:35 »

Maybe cause people are envious of all your diamond? :P
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rekenne

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Re: Wow, uh. Can we *not* have Angel of Red Alert be a stage event?
« Reply #10 on: October 07, 2011, 16:25 »

On a fun note, I've now discovered I really like AoRA!
The things you learn because you fucked up.
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alexor

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Re: Wow, uh. Can we *not* have Angel of Red Alert be a stage event?
« Reply #11 on: October 11, 2011, 08:39 »

If there's one thing I've learned from DoomRL it's that nothing helps you learn better than screwing up horribly.

"Oh, so it's NOT a smart idea to completely forgo getting any defensive traits and going straight for Ammochain, Mr. Hell Knight?  Whoooooooops!"
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rchandra

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Re: Wow, uh. Can we *not* have Angel of Red Alert be a stage event?
« Reply #12 on: October 12, 2011, 11:28 »

"I wonder what a nuke does?  Hmm, this countdown must be to let me get away.  I'll go to the next room, close the door.  It's probably like the little nuke in Tank Wars.  It can't possibly destroy the whole level..."
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