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Author Topic: No more AoI + mods screwing  (Read 3100 times)

GrimmC

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No more AoI + mods screwing
« on: October 17, 2011, 12:05 »

Dear devs,

Could we change AoI so that you no longer lose a mod if you cancel or try to apply it to an item which can't take it? I just got screwed out of a nano mod AGAIN because of this. (On the Railgun, which, I note, used to be moddable.) It makes it very difficult to try and play the game when stuff like this can happen.
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raekuul

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Re: No more AoI + mods screwing
« Reply #1 on: October 17, 2011, 16:30 »

While I agree that Mods should not be included in the Angel of Impatience restrictions, the entire idea of Angel of Impatience is that you "use it or lose it."
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Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Deathwind

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Re: No more AoI + mods screwing
« Reply #2 on: October 17, 2011, 18:27 »

How hard would it be to just put the mod back on the ground instead of wasting it?
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v.997 [16/5/2/0/0]

GrimmC

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Re: No more AoI + mods screwing
« Reply #3 on: October 17, 2011, 21:23 »

Interestingly, if you try to "put the mod back on the ground," it disappears.
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Deathwind

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Re: No more AoI + mods screwing
« Reply #4 on: October 17, 2011, 22:22 »

I meant to recode to to make cancel drop the mod
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v.997 [16/5/2/0/0]

tehtmi

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Re: No more AoI + mods screwing
« Reply #5 on: October 18, 2011, 17:02 »

Yeah, this was pretty annoying. So, I'm happy to say, this is fixed for the next version.
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rchandra

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Re: No more AoI + mods screwing
« Reply #6 on: October 19, 2011, 23:55 »

Yeah, this was pretty annoying. So, I'm happy to say, this is fixed for the next version.

that's awesome.  I think AoI is the real "Purity" mode, good to see it more playable.
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GrimmC

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Re: No more AoI + mods screwing
« Reply #7 on: October 20, 2011, 21:37 »

Awesome! Great news.
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