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Author Topic: [M|AoMr|YAAM] Marksmanship Silver  (Read 715 times)

Matt_S

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[M|AoMr|YAAM] Marksmanship Silver
« on: October 19, 2011, 22:44 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Matt, level 10 Cacodemon Warrant Officer Marine,
 defeated the Cyberdemon on level 25 of the Phobos base.
 He survived 130212 turns and scored 90941 points.
 He played for 2 hours and 30 seconds.
 He didn't like it too rough.

 He killed 388 out of 388 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 1
  Levels completed : 1

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Marksman Silver Badge

-- Graveyard -------------------------------------------------

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  ###########################################################

-- Statistics ------------------------------------------------

  Health 86/60   Experience 43348/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Son of a bitch   (Level 2)
    Son of a gun     (Level 3)
    Dualgunner       (Level 1)
    Badass           (Level 1)
    Triggerhappy     (Level 2)
    Bullet Dance     (Level 1)

  SoG->SoB->SoG->DG->SoB->TH->MBD->Bad->TH->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [4/4] (66%) (A)
    [b] [ Weapon     ]   speedloader pistol (2d4) [0/6]
    [c] [ Boots      ]   modified plasteel boots [2/2] (100%) (A)
    [d] [ Prepared   ]   speedloader pistol (2d4) [0/6]

-- Inventory -------------------------------------------------

    [a]   modified blaster (2d4) [20/20] (T1)
    [b]   modified green armor [3/3] (89%) (P)
    [c]   modified green armor [1/1] (100%) (A)
    [d]   modified blue armor [2/2] (200%) (B)
    [e]   modified blue armor [4/4] (100%) (P)
    [f]   modified red armor [6/6] (73%) (P)
    [g]   modified red armor [4/4] (77%) (A)
    [h]   10mm ammo (x50)
    [i]   large med-pack
    [j]   large med-pack
    [k]   large med-pack
    [l]   large med-pack
    [m]   large med-pack
    [n]   large med-pack
    [o]   large med-pack
    [p]   phase device
    [q]   homing phase device
    [r]   homing phase device
    [s]   thermonuclear bomb
    [t]   10mm ammo chain (x150)
    [u]   10mm ammo chain (x250)
    [v]   10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 25%   feet 25% 

-- Kills -----------------------------------------------------

    97 former humans
    38 former sergeants
    20 former captains
    68 imps
    25 demons
    38 lost souls
    20 cacodemons
    15 barons of hell
    1 Cyberdemon
    6 hell knights
    21 arachnotrons
    2 former commandos
    2 pain elementals
    11 arch-viles
    1 mancubus
    21 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 6 he stormed the Chained Court.
  On level 8 he assembled a speedloader pistol!
  On level 15 he encountered the Phobos Hellgate.
  On level 22 he stumbled into complex full of arch-viles!
  On level 24 he assembled a speedloader pistol!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You dodge!
 You dualreload your guns!
 You are hit!
 Fire -- Choose target...
 You see : a Cyberdemon (mortally wounded) [m]ore | pool of blood
 You dodge!
 Fire -- Choose target...
 You see : a Cyberdemon (mortally wounded) [m]ore | pool of blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
 safe now. Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 41 brave souls have ventured into Phobos:
 27 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 5 couldn't handle the stress and committed a stupid suicide.

 8 souls destroyed the Cyberdemon...
 8 killed the bastard and survived.

--------------------------------------------------------------

Overall this was much easier than my last attempt where I was going for Sharpshooter.  Dualgunner just gives such a great damage improvement for the mid-early game (though I was stupid with my trait ordering when I picked SoB for my second trait, delaying it a bit).  Generally things went smoothly except for the hellgate.  I didn't handle the monster ambush well at all, and I retreated back to the corpses and waited for the bruiser brothers with my trusty fire skull, with some corpses right on the edge of my line of sight.  I saw the first bruiser brother get on that corpse, I activated the skull, and... that corpse didn't explode, just the ones near me.  So it was just me and my handguns versus the two of them, with a bit of friendly fire helping me out.  There were a few other sticky situations where I ended up with as low as 2% health (no joke) when I was being reckless and stingy with my health packs (and a time when I pulled a lever early on and it was a monster spawner; I need to stop doing that).  And on that note, I started getting so many large health packs once I entered hell that it wasn't even funny.  I also started getting a lot of mods, with nothing to use them on except the occasional armor pickup.

The complex of archviles was actually really easy because there were a couple of invulnerability globes sitting around. But I believe it was on level 23 that I really came close to death due to some revenants that were revived by an offscreen archvile on the other side of a lava river.  I tried retreating into the nearby building, but the revenants kept blowing holes in it, so I just had to heal up, find that archvile, and do some asskickin'.  I already had a few mods in my inventory, and I found a few more, plus several pieces of armor on that level, so I just decided to go ahead and use the mods on the armor, just for fun.  I still had a technical mod left which I might have been able to make an assembly with, but I didn't think about it so I kept it.  Then on level 24 I started next to a huge pack of enemies which included two archviles which I managed to kill really quickly.  Turned out there were more archviles than just those two, so I had to hunt them down so that they'd stop reviving things, then I went back to just killing stuff.  That is the only Mancubus I saw(though it was enough to advance me to Mancubus rank), which is probably a good thing seeing how my previous run went.  I found an agility mod on that level, and there were some former humans that dropped pistols, so I went ahead and made my second speedloader pistol and replaced my blaster for the final fight.

Cyberdemon was pretty wimpy, and I managed to dodge most of his missiles.  The first time I got hit was when I forgot to dual reload (having my blaster prepared made me forget about it) and I decided to reload my second pistol instead of dodge.  After that, I was dodging missiles easily, and I was worried that that one error would keep me from getting the Cyberdemon's head medal, but I ended up getting shot again near the end of the fight, so it turned out not to matter.

Taking out the archviles themselves was actually extremely easy, especially if I could corner shoot them.  Even if I was in a straight up fight, I could kill them while only taking one or two hits.  Really, just about everything died easily near the end, and the only trouble was survival, hence why I took Badass.  The only thing that was really troublesome was when archviles revived big things, especially when I wasn't sure where the archvile even was.  When I first traded an agility modded pistol (which was to be my second speed loader pistol) for the blaster, I wasn't sure if it was the right move.  I decided that the fire time and plasma damage and recharging of the blaster was worth the 2 accuracy bonus difference, though I'm not sure.  I was surprised at how often the blaster missed, but when I fought groups of enemies I tried to line it up so that I had multiple targets in my line of fire.  Putting a technical mod on the blaster probably wasn't the best choice with how Dualgunner works, but it seemed like a good idea at the time.
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