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Author Topic: [M|AoRA|65%|19|YASD] GCB, Railgun, super shotgun and a lot of hate for barrels  (Read 3318 times)

Uranium

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--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Igor Savin, level 6 Demon Sergeant Major Marine,
 nuked himself. on level 19 of the Phobos base.
 He survived 28955 turns and scored 55740 points.
 He played for 18 minutes and 22 seconds.
 He didn't like it too rough.

 He killed 274 out of 418 hellspawn. (65%)
 He was an Angel of Red Alert!

-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 3
  Levels completed : 0

-- Awards ----------------------------------------------------

  Quartermaster Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  .....==....................................................
  ....=====....===.......................................>...
  .....===.=.====............................................
  ......==..=....=...........................................
  .......=.......=...........................................
  ............=====..........................................
  ............=====..........................................
  ..........==.....=........................................=
  ..................=.......................................=
  ...................=......................................=
  ...................=.........===..........................=
  ...................==.......===.=.............=...........=
  ..................==........=====.............==...........
  ....................=.......==.=...........................
  ........=..........===.....................................
  .......==.===......=.......................................
  .....=======..................X............................
  .....==.===.........................................===.=..
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 13548/6
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Hellrunner       (Level 1)
    Son of a bitch   (Level 2)
    Reloader         (Level 2)
    Shottyman        (Level 1)

  Rel->Rel->SM->SoB->SoB->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   medical armor [1/2] (47%)
    [b] [ Weapon     ]   super shotgun (8d4)x3 [2/2]
    [c] [ Boots      ]   protective boots [2/2] (96%)
    [d] [ Prepared   ]   shell box (x66)

-- Inventory -------------------------------------------------

    [a]   combat shotgun (7d3) [3/5]
    [b]   minigun (1d6)x8 [200/200]
    [c]   Grammaton Cleric Beretta (2d6) [18/18]
    [d]   Railgun (8d8) [40/40]
    [e]   green armor [1/1] (100%)
    [f]   modified green armor [1/1] (100%) (A)
    [g]   blue armor [2/2] (100%)
    [h]   plasma shield [0/0] (100%)
    [i]   chainsaw (4d6)
    [j]   10mm ammo (x100)
    [k]   power cell (x20)
    [l]   large med-pack
    [m]   large med-pack
    [n]   large med-pack
    [o]   large med-pack
    [p]   large med-pack
    [q]   phase device
    [r]   bulk mod pack
    [s]   bulk mod pack
    [t]   bulk mod pack
    [u]   shell box (x100)
    [v]   rocket box (x20)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 20%   feet 0%   
    Melee      - internal 0%    torso 20%   feet 0%   
    Shrapnel   - internal 0%    torso 20%   feet 0%   
    Acid       - internal 0%    torso 0%    feet 25% 

-- Kills -----------------------------------------------------

    63 former humans
    23 former sergeants
    12 former captains
    82 imps
    23 demons
    49 lost souls
    6 cacodemons
    3 barons of hell
    5 hell knights
    4 arachnotrons
    3 pain elementals
    1 mancubus

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 6 he stormed the Chained Court.
  On level 9 he entered Hell's Armory.
  He left the Armory without drawing too much attention.
  On level 11 he found the Grammaton Cleric Beretta!
  On level 12 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 14 he encountered an armed nuke!
  On level 15 he encountered the Phobos Hellgate.
  On level 18 he found the Railgun!
  On level 19 he finally nuked himself..

-- Messages --------------------------------------------------

 fires! You are hit!
 Fire -- Choose target...
 You see : Igor Savin (heavily wounded) [m]ore | floor
 Fire -- Choose target...
 You see : a baron of hell (mortally wounded) [m]ore | floor
 You hear the scream of a freed soul!
 You quickly reload the super shotgun with shell box.
 You start running!
 Argh!!! Lava!
 You open the door.
 You open the door.
 Warning! Explosion in 4 minutes! There is a plasma shield [0/0] (100%)
 lying here.
 You picked up a plasma shield [0/0] (100%).
 You dodge! Boom! The barrel explodes! The barrel explodes! Your medical
 armor is damaged! You die!... Press <Enter>...

-- General ---------------------------------------------------

 112 brave souls have ventured into Phobos:
 101 of those were killed.
 3 didn't read the thermonuclear bomb manual.
 And 4 couldn't handle the stress and committed a stupid suicide.

 4 souls destroyed the Cyberdemon...
 2 sacrificed itself for the good of mankind.
 2 killed the bastard and survived.

--------------------------------------------------------------
My previous speedruns sort of gave me the idea to do AoRA, I figured the only difference would be that it would be on HNTR.
The time limit wasn't too taxing, except in the Armory where I escaped with about thirty seconds left and even then it was nowhere near enough to make me break a sweat.
Found the super shotgun in the Armory, and boy is it a weapon. I could kill a group of demons instantly - and I did so at floor 14.
Almost died on floor 12 - arena of arachnotrons and my super shotgun didn't have the power at range to outdamage them, leading me to use four large medpacks getting into range while being blasted by Barons.

Used a phase at Hellgate and was dumped three floors away from the gate itself. Floor 16 wasn't that interesting, found the second suit of medical armour here, first was on base 9.
Added the railgun to my collection of curios and relics at 18, didn't have a chance to use it.
As I entered floor 19, Touch of Evil began playing. It was appropriate - this was a barrel level (oh joy).
Killed two pain elementals without trouble, then a baron with a little trouble as he was knocking me out of range whenever I reloaded.
I rounded a corner and just as the chorus of Touch of Evil began, I was killed instantly by an imp fireball and three fuel barrels exploding next to me.
All four of my Red Alert runs have been ended by barrels, the first by a sergeant, the second by my own stupidity, the third by a revenant and this is the fourth.
I plan to finish AoRA for my sixth silver badge, which will rank me up.
Wish me luck.
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Game Hunter

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My previous speedruns sort of gave me the idea to do AoRA, I figured the only difference would be that it would be on HNTR.
Certainly a speedrun and a turnrun are two different things! Whereas you need to be quick with your thinking in a speedrun, Angel of Red Alert only forces you to beat each level within 3000 game turns (300 game seconds, or 5 game minutes), which is more about getting the most out of each action. If anything, you're likely to spend more time thinking than normal.

This doesn't make AoRA a walk in the park, especially if you're aiming for one of the 100% badges, but it is a big change from a speedrun which forces lightning reflexes on your decision-making processes.


As I entered floor 19, Touch of Evil began playing. It was appropriate - this was a barrel level (oh joy).
Sounds like you're using background music instead of the game's. This is perfectly fine, but I was wondering if you'd be willing to try using a random playlist generator that you add to your music.lua file (see this post for details). Unfortunately if they're not wav/mp3/ogg then the game can't process them, but otherwise it should be a streamlined way to place the music into the game. If you want to try it and have questions, don't be afraid to ask.

Also, yeah, barrel levels are evil. And barrel-destruction levers are supposed to be neutral?

hah hah hah

All four of my Red Alert runs have been ended by barrels, the first by a sergeant, the second by my own stupidity, the third by a revenant and this is the fourth.
I suppose another thing to put on the list of "skills brought by experience" is knowing when to destroy barrels. Most of the time, if there's going to be a barrel near where you're walking, you should explode it prematurely. This isn't always the best idea, since napalm barrels can really make crossing the level a pain, but given how much damage barrels deal (5d5/6d6/7d7 for fuel/acid/napalm, respectively, and excluding possible environmental damage) it's rarely a good idea to chance it.
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Uranium

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Thanks for the music generator - should provide some interesting combinations (hopefully Slayer's Angel of Death at the UC)!

Just finished my AoRA victory - surprised I managed to kill the Cyberdemon instead of going martyrdom on his ass - and yeah, a turnrun is massively different from a speedrun. I took a lot more consideration into my actions (and still managed Compet-N Silver, heh).
Thanks for the advice too, it'll come in handy and will almost certainly save me from a few YASDs.
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