DRL > Requests For Features
Pre-Assembled Weapons? Good/bad idea?
Sambojin:
I was thinking a little bit about the game the other day and the availability (or lack thereof) of the harder to get mods. As well as the extremely unlikely conditions that I would have to come into to actually even consider using some of the unique weapons that are in the game. There's absolutely no reason to run around with a unique pistol if you're not doing a pistol build, it really won't ever be your main weapon. It will be a better pistol, but you'll probably just use whatever you feel the most comfortable with depending on your build or favoured play-style.
So I began wondering if being able to find pre-assembled weapons might be a good thing. It lowers the need for WK levels in the game, but would it address any problems or merely add to the randomness of good weapon finds?
AFAIK you only "learn" an assembly when you make it or find the schematics for it. So actually picking up a weapon/armour and using it won't affect the known assemblies (or the medals/badges linked to such things). But would including pre-built weapons skew the game too much? I understand that many assemblies are simply "fill-ins" and substitutes for uniques and specials, as well as giving many builds a good list of very viable options to excell in their roles. But if pre-assembled weapons were added to the game, using a rare/special/unique style of drop system (as well as minimum levels for appearance), does anyone think it would add to or reduce the fun, "special-ness", or difficulty of the game unduly?
Your thoughts?
RickVoid:
Completely pre-assembled weapons would be a little overpowered, and they'd need to be need to be fairly rare. I'm getting flash-backs to the frustration that was searching for advanced weapons in earlier versions.
As an alternative to this, maybe allow weapons to spawn that already have a single mod attached. Which also means Enemies have a chance to be holding modded weapons, which would allow for variety similar to when you come across an enemy wearing armor. The mods should be one of the four common mods (Bulk, Power, Agility, and Technical). Drop rate could be somewhere around 10%? It's not like there's an item that would let us farm mods from this. Allow for modded armor as well?
Thexare:
--- Quote from: RickVoid on October 28, 2011, 11:38 ---Completely pre-assembled weapons would be a little overpowered, and they'd need to be need to be fairly rare. I'm getting flash-backs to the frustration that was searching for advanced weapons in earlier versions.
--- End quote ---
Many of them are roughly equivalent to Exotic or Unique items as it is. I'm not so sure it would be overpowered, so long as the distribution was balanced right.
RickVoid:
--- Quote from: Thexare on October 28, 2011, 13:02 ---Many of them are roughly equivalent to Exotic or Unique items as it is. I'm not so sure it would be overpowered, so long as the distribution was balanced right.
--- End quote ---
I guess that was sort of the point I wanted to make. We already have Exotics and Uniques, and it would kind of nullify the Assembled item gimmick.
Single Modded weapons makes way more sense to me. It encourages going for assemblies, makes them less frustrating, shouldn't affect the balance too badly, and it only makes sense for soldiers with access to weapon modifications to actually have used some of them.
Sambojin:
I may not quite get what you mean about soldiers having them. If you mean former humans/sergeants/etc then 10% is way too high. For the very reason that farming a power modded shotty or ag modded chaingun would be a snap. Not to mention the sheer simplicity of having a modded out kit by level 2 on Nightmare! difficulty would be.
Still, it's food for though. A group of tech or bulk or power modded sergeants or ag modded commandos would be a pretty damn fearsome prospect. With so many tasty rewards for blasting them. Maybe too many rewards I think.
Scavenger would end up as the next best master trait in many ways. I can't see a problem with them as special/unique drops, but mods becoming as common as 10% of weapons on formerd(or even 1%) is probably way too common.
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