DRL > Requests For Features

Pre-Assembled Weapons? Good/bad idea?

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Thexare:

--- Quote from: Sambojin on October 28, 2011, 17:07 ---but mods becoming as common as 10% of weapons on formerd(or even 1%) is probably way too common.

--- End quote ---
1% would be negligible - used a random 100% UV mortem for reference, a total of 302 formers spawned. Three extra mods.

I think the best way to do it would be to add two new classes of Former (one for a random assembled weapon, one for a random assembled or modded armor), and have them appear very rarely (probably limited to Ao100) or in certain special levels (one or two in the Vaults maybe, or the Halls of Carnage). Using a random assembled weapon adds quite a bit of risk as well, since you could end up fighting something with a Tactical Rocket Launcher, Storm Bolter, or Hyperblaster - useful in your hands, but you're getting hit pretty damn hard until you drop the guy, and since it's a new class of Former, it can have enough HP to get off at least a shot or two.

(seperate types so the armor one has a specific predefined weapon and the protection stacking isn't too obscene.)

Sambojin:
New enemies wouldn't be a bad thing. I actually wouldn't mind a group of *nightmare* type formers to be spawned in late game (or Ao100).

Triple life, +2 armour, more accurate, soundless faster formers would be freaky. More ammo for you in later depths, but well more than a shotgun blast for it.

Yeah, they'd take up a position other enemies do in some cases (captains and commandos becoming like slightly different arachnotrons in some cases), but modded pistols or shotties may not be enough for your enemies if they just die from a single shotgun blast.

I guess it might be something to do in a tight-corridor/column/open-area arena style mod. See how tough you'd have to make them to be different, cool, hard, but not too hard. Why not a RL type of former as well. Slower, highly inaccurate area damge, lowish life.

An entire swarm of tech, power or bulk modded sergeants in the Halls actually sounds like a nice way of making the first peice of the level a real challenge. A green or blue armour for them all and it really sounds both challenging yet rewarding.

Meh, I forget where I was going with this. Errrrmmm, 2% sounds about right then...... :)

Bloax:

--- Code: ---Former Marine
Health| 50+10d3-10
Armor| 1d3-1
Accuracy| 2d3-2
Melee Damage| 1d3+3d4-3
Projectile Damage| Depends on weapon
Speed| (100+10d5-10)%
Standard Depth| 20+
Experience Value| 240
Inventory| Random: "Shotgun", "Combat shotgun", "Double shotgun", "Chaingun", "Plasma rifle"
46% Unmodded, 25% Single mod (only for non-respawned), 15% Basic Assembly (non respawned, if available, else two mods), 10% Random Exotic (respawns don't drop weapon), 3% Random Unique (Same as exotic), 1% BFG (It HURTS.)
Armor
45% Unmodded, 25% Single mod, 20% Basic Assembly (if available, else power/bulk/agility mod?), 17% Exotic (respawns reroll?), 3% Unique (Same as exotic)
1d3 Small Medpacks, 1d2-1 Large Medpack
Attack| 100% (See below.)
Special abilities| Randomly tries to dodge shots (25% chance?), dodges projectiles with a chance of (Speed-100)%
Description| Stories go about heroes who tore through hell, but didn't make it all the way. This is one of such heroes. And he's just as tough, hardy and mean as you - watch out!
--- End code ---
Hmm? ;)

Perhaps another special ability is moving away from you if you use a shotgun, and he's using something else. (Eg. Plasma rifle)
Thus exploiting the damage falloff, because you know, it's supposed to be a bit intelligent. :P

Maybe some difficulty factors, I don't know. Oh, and yeah - there should indeed be a miniscule chance that he's UNLEASHING THE POWER OF THE BERSERKER!! (Run!!)

GrimmC:
Honestly, I can't say I support any of these ideas. The whole point of assemblies is that they're powerful exotic/unique-type weapons that you can make. You don't have to rely on sheer luck of the RNG to get them. If you have pre-assembled weapons, that voids the entire purpose or "gameplay niche" that assemblies fit into.

As far as teaching you the assembly, it honestly reduces the challenge of the game when you know every assembly combination...hence why I don't look at the wiki. I wouldn't mind some hints here or there, though.

Ander Hammer:

--- Quote from: GrimmC on October 30, 2011, 19:48 ---You don't have to rely on sheer luck of the RNG to get them.

--- End quote ---

...

Yes, you do.

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