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News from the Forge vol. 4: DoomRL 0.9.9.5 BETA status thread
Game Hunter:
--- Quote from: Bloax on December 05, 2011, 23:12 ---On the same note, I'd like to pinpoint a flaw.
Why is beating Angel of Light Travel on N! a gold badge?
--- End quote ---
Because it never was fixed...UNTIL NOW. Lightfoot is now a 5-badge series, which follows a much flatter incline in terms of difficulty (winning it on HMP is now worth a Gold, for instance).
I'm not going to spoil everything, but be assured that a lot of the badges will seem far more appropriate come 0995.
Brewtal Legend:
--- Quote ---I would be pretty pissed if I lost my rank because AoH being removed means that I have one less badge that was the one that I got last time that finally got me my last rank.
--- End quote ---
Looks like I might be screwed as far as keeping my rank in the new version anyways since my external hard drive that I kept the game on seems to be messing up on me :( waaaaaa!
Kornel Kisielewicz:
BTW, opionally "Cloud"-stored player data might appear in 0.9.9.6.
Gargulec:
Lament! Lament and wail in despair, for a foul thing had happened to the cause of the Forge! As we were nearing the release, life struck mercilessly, and so, the deadline set for DoomRL 0.9.9.5 at the breaking of the new year is going to be missed, and more, some features we came to expect from it are going to pushed back to the next version. Lament, for the next version the only Doom Roguelike that is shall be released with a few days of delay!
But lo, there is a light of hope on the horizon still! As the Almighty Kornel decrees, the work on the next version of DoomRL shall start immediately, and we shall able to bask in the glory of 0.9.9.6 before we even know it! But more!
For those of you who had the magnanimity to donate, to join the hallowed ranks of the Supporters, let it be known that on the day 0.9.9.5 become available to the public a wonder beyond words shall be granted to you: a graphical version beta, ready for playing and testing, long awaited, but worth every moment of the wait - to this, I attest, as the High Priest of the Forge!
So lose the hope not, folk of the Forge!
Game Hunter:
So you guys aren't entirely disappointed at launch, I want to note that the assemblies didn't get changed in time to go into the 0.9.9.5 release. As it stands, there's this thing we want to do with regeneration that should act as an effective nerf for Nano Pack, and I didn't want to mess around with the assemblies (given that there are so many that are affected) until it was complete. That'll be moved to 0.9.9.6, along with some other cool stuff in the works.
Things you CAN look forward to, however, are as follows:
* Full-on AI revamps
* Extra boss, and a souped-up rendition of the secret one
* Lots of badge changes, mostly designed to be easier
* Simplified and far more robust modding (including episodic format!)
* A metric crapton of bugfixesThere's some other stuff, but I'm trying to be as vague as possible so you're interested but not sufficiently spoiled. (All things mentioned by Gargulec are also included: I'm just highlighting the big stuff.)
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