DRL > Requests For Features

Less exotic/unique assemblies

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GrimmC:
On a side note, here's a potential new pistol assembly.

http://en.wikipedia.org/wiki/Howdah_pistol

I leave the details up to the devs.

Bloax:
Hm..


--- Code: ---Assembly: Pistol + PP
---- Stats ----
Howdah Pistol

Damage: 5d4 5-20
Accuracy: -3
Ammo/Clip: Bullets/2
Fire time: 1.0s
Reload time: 1.0s
Alternate reload: Dual reload
Description: Just like the ones they used as defense against lions.. Should work against demons too!
Extra bonus(?): Legitimate for both AoMr and AoSh!
--- End code ---


--- Code: ---Assembly: Pistol + PB
---- Stats ----
Revolver

Damage: 3d6 3-18
Accuracy: +1
Ammo/Clip: Bullets/6
Fire time: 1.3s
Reload time: 1.2s
Alternate fire: Aimed shot
Alternate reload: Dual reload
Description: The gun for the sons of guns. Hits hard, and hits plenty, if you can use it.
--- End code ---

Nerfing them would somehow make them weak, but somehow they're way too strong as it is there.

rchandra:
any chance of tweaking the elephant gun?  The huge reload time means you can't use it when knocking enemies back around corners, only when rushing them with shottyman.  The mod cost is also quite steep as power mods have a lot of other uses and are (marginally) rarest, the tactical shotgun probably trumps it.

GrimmC:
I think it works perfectly, personally. As long as you're using MAD, that is. Otherwise, it's not too great, but what else do you expect for a basic shotgun assembly? A gun that any build at all can use?

Bloax:
A basic, expensive assembly that's better used to make unbreakable armor?

Sticking to the normal shotgun, and making some nanofiber armor is better. Even the numbers speak.
8d3@2 Sec Fire/Reload vs. 12d3@3.5 Sec Fire/Reload -> 4-12/Sec vs. 3-10/Sec

With shottyman, the numbers change. But point is, the power mods are better used elsewhere. Like for the much more practical Tactical Shotgun.

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