DRL > Requests For Features
Less exotic/unique assemblies
tiw:
--- Quote from: AlterAsc on December 01, 2011, 14:47 ---Please tell me a way to get 70% fire and 50% plasma protection without finding lava armor, because i don't know one and it would be a great help.
Also it's not 2ATP it's AT2P.
--- End quote ---
I don't disagree that the mitigation is useful, but counting special levels where agility mods are found en masse, power mods are worth their weight in gold and agility drops like fruit flies and the 0 protection mod is a killer for anything other than a green or special low-protection armor.
My argument is mainly that a lot of basic and advanced assemblies that use exotic/unique mods could simply just use more (3 to 4) basic mods to make, considering their inferior utility to spending the rare packs elsewhere in most cases.
raekuul:
Mod Dropoff only applies to Master Assemblies (according to the Wiki, anyway), so Plasmatic Shrapnel shouldn't lose the benefits from Nano. Disregard that, I'm an idiot. It still should work like that, though.
Thexare:
--- Quote from: tiw on December 01, 2011, 13:19 ---Undamageable != indestructible. I mean indestructible in the sense that Angelic Armor is.
--- End quote ---
How is that at all relevant when it doesn't take damage to begin with?
Bloax:
*Sigh*, I think he means Unbreakable. In the same sense that the Lava, Cybernetic and Malek's armor "Cannot be destroyed by damage."
Which could be quite nifty, considering there are plenty of armor shards later in the game.
tiw:
Same reason why Cybernetic Armor cannot be destroyed, really. (else it'd be possible to get it off)
I hope people don't have a fundamental problem with replacing exotic variants of basic assemblies with advanced/master assemblies using common mods, because that's pretty much what this game needs at this point.
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