Errrm, yeah. Just kind of a mish-mash of sword+sorcery style games using more DoomRL gameplay mechanics. I'm kind of sick of the whole NH/DCSS style "if your armour/dodge/shield can take it, you're fine, if not - die" in most DnD style roguelikes.
I want to dodge and weave, take on baddies with a bit of tactical flair. It'll be a bugger of a mod to make, but it should be doable under the DoomRL framework. Half the work is done in DoomRL, the rest is copious amounts of class, trait, weapon and enemy modding.
If only it were that easy........ I'll show you how it went in about a year :)