DRL > Discussion
Graphics
Placek:
Hello again, from one walkthrough in the youtube, I saw that the guy who made the walkthrough has different graphics (Not ASCII But Other Font)
I tried to find an option in config.ini but I haven't found something like this.
Could you help me?
ParaSait:
Currently, everything works on console output. There are no actual "graphics". You have to configure your cmd window for a different font.
Run DoomRL, right-click on the top bar of your cmd window, and select "Properties", and a window with options appears. Then, go to the "font type" tab and there you should be able to configure the font type and size it has to use for that particular application.
In the future, there will be a version with actual graphics, and you'll be able to modify them by just editing/replacing the image file. But for now you need to fiddle with cmd a bit for prettier characters... ;P
Uranium:
Font changing you say...
Tormuse, play a N! game with Wingdings as the console font.
Do it.
Sambojin:
Is there any word on what format the graphic tiles will be in when they're done? Most roguelikes go for .png, but I'm hoping there will be animated .gif support as well.
ParaSait:
--- Quote from: Sambojin on November 17, 2011, 15:51 ---Is there any word on what format the graphic tiles will be in when they're done? Most roguelikes go for .png, but I'm hoping there will be animated .gif support as well.
--- End quote ---
Png I presume, which besides has better colors than gif, but hey, animated png exists too. :D
If we want animated tiles I think it'd be better to have sprite images in a single sheet though.
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