DRL > Discussion
Graphics
Ander Hammer:
--- Quote from: Uranium on November 16, 2011, 13:48 ---Tormuse, play a N! game with Wingdings as the console font.
Do it.
--- End quote ---
As far as I know, console has a very limited pool of fonts from which to choose.
Usually monospaced fonts made specifically for the console. Wingdings is neither of these things.
Sorry. Maybe it can be hacked in?
Bloax:
--- Quote from: Sambojin on November 17, 2011, 15:51 ---Is there any word on what format the graphic tiles will be in when they're done? Most roguelikes go for .png, but I'm hoping there will be animated .gif support as well.
--- End quote ---
Yeah, I'd really hope there's going to be png+gif support.
Because it's cool and stuff when it's static text, because animating text is really hard.
But raster graphics really aren't that hard to animate. I don't exactly require animations on the release of the graphics version. But at least we should have the ability to make animations.
ParaSait:
--- Quote from: Bloax on November 18, 2011, 04:47 ---Because it's cool and stuff when it's static text, because animating text is really hard.
--- End quote ---
As an asciimator, I am telling you, it is not! :D
Sambojin:
I guess animated .png would be fine (and probably easier for transparencies/colours), but .gif is just so easy to use and animate. Cycling already in the file and all that, no need to mess with either lua (for sprite definitions) or .png's vaguely harder system. I guess we'll find out.
I actually can't wait for tiles. I love the console text, but I have this urge to go all mod-happy with tilesets. I actually should learn a little lua before the tiled version comes out, just so my dodgy dream of DoomCrawlRL can be made a reality.
Kornel Kisielewicz:
DoomCrawlRL?
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