DRL > Requests For Features
Swapping to dual pistols/knives.
AlterAsc:
As it is now if you are going for DG or MMB there's no way to switch to two pistols/knives except going to equip menu, unequipping current weapon and equipping second pistol/knive.
Juggler does not help at all.So if i recall correctly you always need 2 seconds.
And if your inventory is full you have to drop your weapon which can get destroyed, adding 1 more second to pick it up.
Now what about adding function to equip second pistol/knive, so you don't need to do this long sequence. It should take 2 seconds(the same as now) and Juggler could reduce it to 1.Or to 0 but it's unbalanced probably.
raekuul:
Juggler reduces the time to quick-equip to instant; Z-Swapping and Number-Equipping are therefore instant with Juggler. I do believe (although I could be mistaken) that Number-Equipping draws from the first eligible item in your inventory.
1 - Combat Knife
2 - Pistol
3 - Shotgun
4 - Either Double Shotgun or Pump-Action Shotgun
5 - Whatever Shotgun is not covered by 4
6 - Chaingun
7 - Rocket Launcher
8 - Plasma Rifle
9 - BFG
I have no idea if it can quickdraw qualifying exotics or uniques, but I would think it doesn't.
AlterAsc:
Number-swapping checks if numbered weapon is in equipped slot and if it is there than you swap to prepaired slot.
If it was so easy i would not create this thread.
Also 4 is combat shotgun, 5 is double shotgun,0 is a chainsaw.
And all this buttons also work for assemblies (eg. tactical shotgun is 4 too).
Uranium:
Number-swapping doesn't work for missile launcher, so I assume it won't work with other exotics/uniques.
Game Hunter:
This is the result of a more general problem: the [e]quipment menu doesn't actually let you swap equipment, making it a fairly useless screen (I probably get more use out of it for a quick check of traits than for the equipment itself). With armor, boots, and active weapons, you can use the inventory menu to swap out and it only takes a second: since there is no immediate way to access the prepared slot, it doesn't have this sort of capability and takes almost three times as long (first swap active/prepared, then swap from inventory screen, finally re-swap active/prepared) to do the same task.
Basically, we need a menu when selecting a particular equipment slot that gives the available equipment to swap out, along with an extra selection to "unequip". Doing this is nontrivial: however, I believe it is an important feature that should be included as soon as possible.
--- Quote from: Uranium on November 22, 2011, 13:24 ---Number-swapping doesn't work for missile launcher, so I assume it won't work with other exotics/uniques.
--- End quote ---
Technically you can command-swap any weapon at all, so long as you bind a key to it in keybindings.lua. This is pretty hacky (not to mention how many exotics and uniques there actually are) which is why I don't use it: ideally we will get rid of this kind of functionality in the future.
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