DRL > Requests For Features

Swapping to dual pistols/knives.

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Matt_S:

--- Quote from: Game Hunter on November 22, 2011, 14:17 ---Technically you can command-swap any weapon at all, so long as you bind a key to it in keybindings.lua. This is pretty hacky (not to mention how many exotics and uniques there actually are) which is why I don't use it: ideally we will get rid of this kind of functionality in the future.

--- End quote ---
When you say "this functionality", you mean the ability to command-swap to non-normal weapon with proper keybinding mischief?  Personally, the fact that it even works the way it does with normal weapons is something that I never would have assumed, and probably would have never discovered if I didn't read about it here simply because I never used to switch weapons that way.  So I wouldn't mind seeing the whole fast-switch thing going out the window for all weapons.

GrimmC:
Yes, it's been obvious to me that I could "modify" keybindings.lua to quick-swap anything I wanted, but I've always resisted the temptation. Why? Combined with juggler it's just too, too powerful. Pull out any gun at all zero seconds? Yeah okay.

I don't mind the current setup with the standard Doom weapons. It even adds a bit of strategy. Do you keep your exotic/unique in the prepared slot, or an ammo box? But we should probably alter keybindings.lua to limit it to the standard weapons, somehow.

Zalminen:

--- Quote from: raekuul on November 22, 2011, 12:51 ---Juggler reduces the time to quick-equip to instant; Z-Swapping and Number-Equipping are therefore instant with Juggler. I do believe (although I could be mistaken) that Number-Equipping draws from the first eligible item in your inventory.

1 - Combat Knife
2 - Pistol

--- End quote ---
If number-equipping would actually draw from the inventory first, then you could always use 2-z-2 to equip two pistols and 1-z-1 to equip two knives. I checked and currently the second number-equip will just draw from the prepared slot so 2-z-2 will only equip one pistol...

MarvinPA:

--- Quote from: GrimmC on November 23, 2011, 09:33 ---Yes, it's been obvious to me that I could "modify" keybindings.lua to quick-swap anything I wanted, but I've always resisted the temptation. Why? Combined with juggler it's just too, too powerful. Pull out any gun at all zero seconds? Yeah okay.

I don't mind the current setup with the standard Doom weapons. It even adds a bit of strategy. Do you keep your exotic/unique in the prepared slot, or an ammo box? But we should probably alter keybindings.lua to limit it to the standard weapons, somehow.

--- End quote ---
I always wondered why Juggler didn't just allow you to instantly swap to any weapon in your inventory for exactly this reason. Encouraging the player to save, edit keybindings, and reload whenever they find a new exotic or unique in order to make the most of a trait seems like a somewhat unfortunate design. Having it only work on the base weapons and their assemblies would be an alternative (but weirdly inconsistent) solution I guess.

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