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DoomRL (v.0.9.9.4) roguelike post-mortem character dump
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Blindie, level 10 Hell Baron 1st Lieutenant Technician,
defeated the Cyberdemon on level 25 of the Phobos base.
He survived 38516 turns and scored 97035 points.
He played for 36 minutes and 40 seconds.
He didn't like it too rough.
He killed 356 out of 499 hellspawn. (71%)
He was an Angel of Darkness!
-- Special levels --------------------------------------------
Levels generated : 9
Levels visited : 1
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Minor Icarus Cross
Hunter Bronze Badge
Hunter Silver Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 37/50 Experience 49185/10
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Finesse (Level 1)
Hellrunner (Level 2)
Tough as nails (Level 2)
Reloader (Level 2)
Dodgemaster (Level 1)
Shottyman (Level 1)
Fireangel (Level 1)
Rel->Rel->SM->HR->HR->DM->MFa->TaN->TaN->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [6/6] (70%) (P)
[b] [ Weapon ] tactical shotgun (8d3) [5/6]
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] rocket launcher (6d6) [1/1]
-- Inventory -------------------------------------------------
[a] laser rifle (1d7)x5 [40/40]
[c] red armor [4/4] (100%)
[d] shotgun shell (x42)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] shotgun shell (x50)
[h] shotgun shell (x50)
[i] rocket (x7)
[j] small med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] shell box (x100)
-- Resistances -----------------------------------------------
Fire - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
58 former humans
61 former sergeants
23 former captains
85 imps
30 demons
55 lost souls
9 cacodemons
6 barons of hell
1 Cyberdemon
6 hell knights
2 arachnotrons
6 former commandos
3 pain elementals
6 arch-viles
2 mancubi
1 revenant
2 bruiser brothers
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 7 he assembled a tactical shotgun!
On level 10 he entered Hell's Armory.
On level 10 he assembled a tactical boots!
He left the Armory without drawing too much attention.
On level 15 he encountered the Phobos Hellgate.
Level 20 was a hard nut to crack!
On level 20 he found the Revenant's Launcher!
He left level 21 as soon as possible.
He left level 22 as soon as possible.
He left level 23 as soon as possible.
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : a Cyberdemon (almost dead) [m]ore | floor
The Cyberdemon reloads his rocket launcher.
You dodge!
Fire -- Choose target...
You see : a Cyberdemon (almost dead) [m]ore | floor
The Cyberdemon reloads his rocket launcher.
You dodge!
Fire -- Choose target...
You see : a Cyberdemon (almost dead) [m]ore | floor
The Cyberdemon reloads his rocket launcher.
You dodge!
Fire -- Choose target...
You see : a Cyberdemon (almost dead) [m]ore | floor
The Cyberdemon dies. Congratulations! You defeated the Cyberdemon! Press
<Enter>...
-- General ---------------------------------------------------
214 brave souls have ventured into Phobos:
171 of those were killed.
2 of those were killed by something unknown.
3 didn't read the thermonuclear bomb manual.
And 19 couldn't handle the stress and committed a stupid suicide.
19 souls destroyed the Cyberdemon...
19 killed the bastard and survived.
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Not a particularly impressive run I realize (first time through AoD). I wanted to point something out. Maybe it was a bug or something, but I thought AoD was only where the level didn't stay revealed. I didn't know your sight range was reduced (or monsters have an increased sight range) and that monsters got back up even on the lowest difficulty. Maybe this could be clarified (if it isn't a bug) in the challenge text.