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Author Topic: [M|AoMr|80%|YAVP] Nano Packs rule!  (Read 1338 times)

byrel

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[M|AoMr|80%|YAVP] Nano Packs rule!
« on: December 12, 2011, 05:14 »

I never thought my first win would be a challenge run. And I really didn't expect it to be a Sharpshooter build, because they always die before they get sharpshooter. Until now at least. :)

My biggest chunk of luck was finding a nano pack in the armory, and an energy vest a couple levels later. I immediately threw both the nano pack and a power mod I had on it. It had to wait for me to find the other two power mods. Nice armor. It made everything from archviles to revenants a piece of cake.

My other piece of luck was in the zillions of ammo chains I kept finding. I think I voluntarily left four, and used one besides the passel I had in my inventory. And that's not counting any other sort of ammo box.

The one place I nearly lost it was trying city of skulls. Usually (in standard games) I figure that place for a pushover. Apparently not having a shotgun puts a different light on the subject. I burned 5 large medpack and 6 small ones getting out of there.

BTW, I understand there is an extended end game (killing a tougher boss than Cybie). Is it a secret how to chose it? Or could someone enlighten me.

Mortem follows:

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Byrel, level 10 Cacodemon Sergeant Technician,
 defeated the Cyberdemon on level 25 of the Phobos base.
 He survived 147515 turns and scored 97866 points.
 He played for 2 hours, 36 minutes and 39 seconds.
 He didn't like it too rough.

 He killed 508 out of 629 hellspawn. (80%)
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 10
  Levels visited   : 5
  Levels completed : 3

-- Awards ----------------------------------------------------

  Hell Armorer Badge
  Hell Champion Medal
  Marksman Silver Badge
  Armorer Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ...........................................................
  ....#.#....................................................
  ....#.#....................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ............................##.............................
  .......................................................###.
  ........................................###....#.......###.
  ........................}.....X...........#............###.
  ###.....................................#.#................
  ###.............##.........#...............................
  ###....###......##.............###.......................#.
  .......###......###..##........#>#.........................
  .......###.....................###.........................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 49088/10
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 1)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 3)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->EE->SoG->EE->WK->WK->EE->MSs->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified nanoskin energy-shielded vest [7/7] (100%) (P)
    [b] [ Weapon     ]   modified speedloader pistol (2d5) [2/6] (P1)
    [c] [ Boots      ]   modified fireproof protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   speedloader pistol (2d4) [6/6]

-- Inventory -------------------------------------------------

    [a]   10mm ammo (x95)
    [b]   10mm ammo (x100)
    [c]   10mm ammo (x100)
    [d]   10mm ammo (x100)
    [f]   small med-pack
    [g]   large med-pack
    [h]   large med-pack
    [i]   large med-pack
    [j]   phase device
    [k]   envirosuit pack
    [l]   thermonuclear bomb
    [m]   power mod pack
    [n]   power mod pack
    [o]   bulk mod pack
    [p]   10mm ammo chain (x250)
    [q]   10mm ammo chain (x250)
    [r]   10mm ammo chain (x250)
    [s]   10mm ammo chain (x250)
    [t]   10mm ammo chain (x250)
    [u]   10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 50%   feet 25% 
    Fire       - internal 0%    torso 50%   feet 30% 
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    75 former humans
    68 former sergeants
    41 former captains
    105 imps
    41 demons
    81 lost souls
    19 cacodemons
    13 barons of hell
    1 Cyberdemon
    14 hell knights
    9 arachnotrons
    4 former commandos
    5 pain elementals
    10 arch-viles
    10 mancubi
    9 revenants
    2 bruiser brothers
    1 shambler

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 7 he assembled a speedloader pistol!
  On level 9 he assembled a fireproof armor!
  On level 9 he entered Hell's Armory.
  On level 9 he found the Nano Pack!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a tactical armor!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he assembled a nanofiber skin armor!
  On level 15 he encountered the Phobos Hellgate.
  On level 15 he assembled a speedloader pistol!
  On level 17 he found the City of Skulls.
  He fled the City in terror!
  On level 20 he assembled a fireproof boots!
  On level 21 he entered the Vaults.
  He came, he saw, but he left.
  On level 24 he found the Railgun!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 The missile hits the Cyberdemon.
 Your weapon is empty. Press <Enter>...
 You reload the speedloader pistol with 10mm ammo.
 Fire -- Choose target...
 You see : a Cyberdemon (mortally wounded) [m]ore | floor
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | floor
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | floor
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | floor
 The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
 safe now. Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 44 brave souls have ventured into Phobos:
 42 of those were killed.
 And 1 couldn't handle the stress and committed a stupid suicide.

 1 souls destroyed the Cyberdemon...
 1 killed the bastard and survived.

--------------------------------------------------------------

Logged
[22/13/7/1/0]
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Re: [M|AoMr|80%|YAVP] Nano Packs rule!
« Reply #1 on: December 12, 2011, 08:03 »

My biggest chunk of luck was finding a nano pack in the armory, and an energy vest a couple levels later. I immediately threw both the nano pack and a power mod I had on it. It had to wait for me to find the other two power mods. Nice armor. It made everything from archviles to revenants a piece of cake.
I know I've considered gothic cerberus armor to be a really good armor, but THIS certainly tops it by quite a bit. Quite a bit indeed. You probably could have cleared Mortuary without so much as a med-pack. (Granted, this requires a Nano Pack, but you'd be hard-pressed to find a better use.)

BTW, I understand there is an extended end game (killing a tougher boss than Cybie). Is it a secret how to chose it? Or could someone enlighten me.
We try not to mention it on the forums because it's not immediately obvious to the player, but the Wiki has information on it. Check the Achievements page for a full explanation on victories.
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