It was really silly - I tend to use the random names feature but I wanted a bigger pool of names - so I hacked together a script to modify the AlwaysName config variable every time doomrl started. If you combine that with the MenuReturn option it works pretty well. One of those little things that made me smile. I guess the proper way to implement something like that would be to have a RandomNames array in config.lua. In hindsight I shouldn't have included it in the package but I went with what was working for me at the time...
Oh come on, that is really silly, because... the feature you want is already there ;)
You just have to realize the truth... there is no config format. It is a
Lua file. So....
local names = { "John Doe", "Jack Black", "John Don" }
AlwaysName = names[ math.random(#names) ]
And this works since quite a few versions :P. And yeah, you could even auto-generate the names with any algorithm you can code in Lua. Or read them from a file using dofile... possibilities are endless, and already there since a looong time :P.
I'll commit to maintaining packages for both major Linux package types: rpm and deb. That way we'll cater for the majority of linux distributions.
Excellent, I really needed that :D. Now just prepare the requested list of things that I should do, and I'll do them once work on 0.9.9.6 starts.
I'll also put some effort into the settings editor - keybinding support and maybe an option to automatically download the doomrl mp3's might be nice.
The current version of DoomRL has already a downloader built in, it's just not active yet. Although it was designed for downloading modules, it might as well work with MP3s. An ingame settings editor is planned for a long time, but probably will appear after the graphics release.
I'll post a cleaned up version of the current package when I can as a preview/alpha - more feedback along the lines of Simon-v's will be appreciated.