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Author Topic: Doom: The Text Adventure  (Read 139309 times)

Uranium

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Re: Doom: The Text Adventure
« Reply #120 on: March 11, 2012, 13:24 »

CONTEMPLATE LIFE
EXAMINE STRANGE DEVICE
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Game Hunter

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Re: Doom: The Text Adventure
« Reply #121 on: March 11, 2012, 15:43 »

Really? No one's gonna check the mod we just got?

LOOK BLUE MOD BOX
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raekuul

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Re: Doom: The Text Adventure
« Reply #122 on: March 11, 2012, 16:20 »

You contemplate life. You wonder if the hell you are currently condemned to is retribution for misdeeds in a past life. Or in the past of this life. Whatever.

You examine the strange device. It is a cube, approximately four inches wide, with a blue button on one face. The device is not anchored to anything. It has a worn off logo that resembles the UAC emblem, though you can't clearly make out the words.

You extract your Blue Mod Box and inspect it. The materials contained within can be used as makeshift armor repair, or can be adapted to increase how much power one of your weapons can deal. There is only enough material for one meaningful modification.

You get the feeling that somebody is watching you...


INVENTORY:
56 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Automobile Schematic
Darkvision Goggles (3)
101 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points

EXITS:
Hangar Room #4 (Concealed)
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #123 on: March 11, 2012, 20:30 »

SEARCH STRANGE ROOM

It's best to see if there are cameras or other stuff around. I don't like this feeling.
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raekuul

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Re: Doom: The Text Adventure
« Reply #124 on: March 12, 2012, 07:48 »

You look around. You can no longer see the door as anything other than wall, though you know roughly where it is. The only things you can see in this room are the strange device and a light fixture.

You get the feeling that somebody is watching you...
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

thelaptop

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Re: Doom: The Text Adventure
« Reply #125 on: March 12, 2012, 08:36 »

SHOOT LIGHT FIXTURE WITH PISTOL
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raekuul

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Re: Doom: The Text Adventure
« Reply #126 on: March 12, 2012, 09:04 »

I hope you know what you're doing, as you only have 3 actions of Darkvision Goggles left...

You shoot the light fixture. The lights go out, and your Darkvision Goggles kick in automatically.

You no longer feel watched. You feel paranoid.



INVENTORY:
56 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Automobile Schematic
Darkvision Goggles (3)
100 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points

EXITS:
Hangar Room #4 (Concealed)
« Last Edit: March 12, 2012, 09:05 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Klear

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Re: Doom: The Text Adventure
« Reply #127 on: March 12, 2012, 09:13 »

CONTEMPLATE DEATH
PUSH THE BLUE BUTTON
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raekuul

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Re: Doom: The Text Adventure
« Reply #128 on: March 12, 2012, 10:36 »

You contemplate death. If Hell is where you're going anyway, would it really matter if you arrived there dead or not?

You push the blue button. Space distorts around you, and you feel yanked away in a direction that does not exist...

As you regain an awareness of your surroundings, you realize that you are in a different part of Phobos. The familiar face of Mars hangs low in the sky with Deimos cowering behind the red planet. How long have you spent at the Hangar?

You become dimly aware of a stinging sensation, as well as of an itching feeling. It feels as though something is poking you. Your Darkvision Goggles appear to have turned themselves off at some point, though you cannot tell immediately how much longer they will last.


INVENTORY:
?? HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Automobile Schematic
Darkvision Goggles (?)
100 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points

EXITS:
???
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Klear

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Re: Doom: The Text Adventure
« Reply #129 on: March 12, 2012, 10:47 »

LOOK AROUND, ESPECIALLY ON THE GROUND.
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raekuul

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Re: Doom: The Text Adventure
« Reply #130 on: March 12, 2012, 11:13 »

You look around.

You are outdoors, though where you are in relation to the UAC base is not something you know. It appears to be a secluded valley or crater or some other form of temporary shelter. The ground is surprisingly flat, and you discover that the source of the poking and stinging is what appears to be a person cleaning and treating your wounds. The person pushes your head back so that you are laying straight. The person continues working at your wounds. You cannot seem to determine the source of the itching sensation from your brief look around.

Strangely enough, the person has left the Darkvision Goggles on your face.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Uitë

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Re: Doom: The Text Adventure
« Reply #131 on: March 12, 2012, 11:41 »

TALK TO PERSON
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raekuul

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Re: Doom: The Text Adventure
« Reply #132 on: March 13, 2012, 06:42 »

What do you talk about?
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Klear

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Re: Doom: The Text Adventure
« Reply #133 on: March 13, 2012, 06:47 »

SAY "Who the hell are you?"
EXAMINE THE PERSON CAREFULLY
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raekuul

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Re: Doom: The Text Adventure
« Reply #134 on: March 13, 2012, 09:11 »

You do not get a response, but the person keeps working at your wounds. As he moves into your field of vision, he opens his mouth and reveals that his tongue has been removed. He makes a "V" sign with his fingers and smiles, then continues patching you up.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.
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