General > Play-By-Forum
Doom: The Text Adventure
Deathwind:
keep filling the sargent with lead
raekuul:
You shoot at Former Sargent 1. You hit for 1 damage.
Former Human #3 shoots at you. He hits for 2 damage.
Former Human #4 shoots at you. He misses.
The Former Sargent shoots in your direction. Former Human #3 is caught in the blast! He takes 4 damage. Former Human #4 avoids being caught in the blast. You are caught in the blast! You take 3 damage.
INVENTORY:
84 HP
0 Armor Points
1 Standard-Issue Pistol
76 Bullets
VISIBLE ENEMIES:
Former Human #3 (70%) (0%) (-30%) (Pistol) (17)
Former Human #4 (100%) (10%) (-30%) (Pistol) (17)
Former Sargent #1 (80%) (0%) (40%) (Shotgun) (11)
VISIBLE DOORS:
Open Doorway - Hangar Room 2
OTHER:
20 Experience Points
9 Rage Points
Rage Points can be saved to trigger the Berserk state, or can be used for special abilities.
Over Points increase the potency of healing items.
ParaSait:
Man I'll be glad if we can stop using that pea shooter.
Also, the sarge's shotgun blast thing seems to give an interesting tactical bit against those harder to hit formers. Instead of killing him, I think this turn I try to...
SHOOT FORMER HUMAN 4
raekuul:
Actually (and I really need to find a way to make this clearer in fewer words) the Formers are standing between you and the Sargent - the -30% means that you'd only need to roll a 7 as opposed to a 10 on the hit roll (yep, it's a d20), whereas his 40% means you need at least a 14.
You shoot at Former Human #4. You hit for 1 damage.
Former Human #3 shoots at Former Sargent. He hits for 2 damage.
Former Human #4 shoots at you. He misses.
The former Sargent reloads his shotgun.
INVENTORY:
84 HP
0 Armor Points
1 Standard-Issue Pistol
75 Bullets
VISIBLE ENEMIES:
Former Human #3 (70%) (0%) (-30%) (Pistol) (16)
Former Human #4 (100%) (0%) (-30%) (Pistol) (16)
Former Sargent #1 (60%) (0%) (40%) (Shotgun) (11)
VISIBLE DOORS:
Open Doorway - Hangar Room 2
OTHER:
20 Experience Points
9 Rage Points
Pistols deal d10 damage, Shotguns fire a spread of 5 'fragments' that do d5 damage each (though the only way to take a full 5d5 blast is at point blank range - most of the time you're getting caught by 2 or 3 fragments - if you've played Might and Magic 6, think of the Shrapmetal spell.)
Bloax:
Shouldn't it be 82 HP, since previous turn was 84, and you got hit 2 this turn.
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