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Author Topic: Doom: The Text Adventure  (Read 140743 times)

raekuul

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Re: Doom: The Text Adventure
« Reply #255 on: April 10, 2012, 14:04 »

You look outside the window. You could easily jump down and land safely, though you probably couldn't just jump back up - you'd have to find a door.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Pricklyman

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Re: Doom: The Text Adventure
« Reply #256 on: April 10, 2012, 18:11 »

(I'm sure it's a trap...but)


JUMP DOWN TOWARDS LABGUY'S CORPSE
EXAMINE LABGUY'S CORPSE (for items)
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thelaptop

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Re: Doom: The Text Adventure
« Reply #257 on: April 10, 2012, 18:31 »

KEEP HEAD LOW WHEN EXAMINING CORPSE
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raekuul

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Re: Doom: The Text Adventure
« Reply #258 on: April 10, 2012, 18:39 »

You jump down and examine the corpse for items. You find and take a somewhat unusual shotgun, a stimpack, and an unopened box. You keep your head low, but nothing shoots at you.

UNUSUAL SHOTGUN: Somehow this shotgun automatically loads itself.

UNOPENED BOX: What could be inside? Open it to find out!

INVENTORY:
87 HP
Armor Rating 2
101 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Darkvision Goggles (?)
Nuclear Red Keycard
Unopened Box
107 Bullets
22 Shells
96 Experience Points
53 Rage Points
41 Over Points

EXITS:
Nuclear Plant 2 East
Nuclear Plant 2 West
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Steve

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Re: Doom: The Text Adventure
« Reply #259 on: April 10, 2012, 18:45 »

OPEN UNOPENED BOX
EQUIP UNUSUAL SHOTGUN
EXAMINE UNUSUAL SHOTGUN
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You found the chain-rocket launcher!

raekuul

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Re: Doom: The Text Adventure
« Reply #260 on: April 10, 2012, 18:54 »

You open the box to find... 8 shells!

You equip the unusual shotgun.

You examine the unusual shotgun. The UNUSUAL SHOTGUN is an experimental UAC weapon. Developed during their experiments with short-range teleportation of inorganics, the Unusual Shotgun will automatically load the nearest unused shotgun shell when empty. Unfortunately, the teleportation of the shell causes it to change a little, resulting in less shrapnel.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #261 on: April 10, 2012, 23:00 »

EQUIP NORMAL SHOTGUN

"Okay, this thing will be handy when, and if, I'd get badly hurt, but in the meantime this puppy will pack a slightly better punch."

ESTIMATE WHERE IS THE DOOR BACK INTO COMPLEX
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #262 on: April 11, 2012, 08:32 »

Your sense of direction leads you to believe that the main entrance is to your right, after following the wall for some 20 meters.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

thelaptop

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Re: Doom: The Text Adventure
« Reply #263 on: April 11, 2012, 12:11 »

FOLLOW WALL RIGHT 20 METRES WHILE STAYING ALERT
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raekuul

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Re: Doom: The Text Adventure
« Reply #264 on: April 11, 2012, 14:51 »

You walk into a fence.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Uranium

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Re: Doom: The Text Adventure
« Reply #265 on: April 11, 2012, 15:09 »

CURSE SELF FOR WALKING INTO FENCE
EXAMINE SURROUNDINGS
RESOLVE TO NOT WALK INTO FENCES AGAIN
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Use power for power.

thelaptop

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Re: Doom: The Text Adventure
« Reply #266 on: April 11, 2012, 15:11 »

MAKE WAY TO ENTRANCE CAUTIOUSLY
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Kabrinski

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Re: Doom: The Text Adventure
« Reply #267 on: April 11, 2012, 16:14 »

"Nice freaking fence."

Examine self then look around.
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We all walk a dark path...for there are only shadows. Some lighter, and some darker...but shadows all the same.

For all life is a shade of grey.

raekuul

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Re: Doom: The Text Adventure
« Reply #268 on: April 11, 2012, 20:33 »

You curse yourself for walking into a fence.

You examine your surroundings. You are inside a fence at the Nuclear Plant. You could probably climb over it easily, but the fence itself doesn't look like it's in good repair. In fact, if you had a Rocket Launcher you could probably just blast your way through.

You resolve to keep an eye out for fences in the future.

You carefully climb over the fence. You see the entrance and make your way there carefully.

You examine yourself. Except for a stung pride from walking into a fence, you are the same as before. You look around. You are outside the Nuclear Plant. There are six discarded arms here. Apparently, they came back.


INVENTORY:
87 HP
Armor Rating 2
101 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Darkvision Goggles (?)
Nuclear Red Keycard
Unopened Box
107 Bullets
22 Shells
96 Experience Points
53 Rage Points
41 Over Points

EXITS:
Nuclear Plant 1
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Pricklyman

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Re: Doom: The Text Adventure
« Reply #269 on: April 11, 2012, 21:39 »

EXAMINE ARMS
PREPARE FOR HELL BY READING DIRTY PORNO
MOVE INTO NUCLEAR PLANT 1

(Also - the unopened box in our inventory - we opened it!)
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