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Author Topic: Doom: The Text Adventure  (Read 139567 times)

Pricklyman

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Re: Doom: The Text Adventure
« Reply #300 on: April 18, 2012, 06:01 »

hey Pricklyman, probably you shouldn't chain that many actions at once, perhaps you won't kill that former, and POOF you're dead?

It's one former? I'd hope to god that the game isn't cruel enough to not blow away ONE FORMER who isn't even on full health with a shotgun blast to the face...

either way, whatever...I'm gonna wait till someone else belays my commands before rescinding them though, I'm still confident that it would work.
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ih8regin

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Re: Doom: The Text Adventure
« Reply #301 on: April 18, 2012, 06:06 »

Note that the second shotgun blast that was aimed at an imp missed it, so the game (or more precisely the GM and RNG he uses) can get cruel at you and make the former not hit by the blast.
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #302 on: April 18, 2012, 10:58 »

You fire your shotgun at the Former Human, but miss. The Former Human shoots at you, but misses.

INVENTORY:
62 HP
Armor Rating 2
66 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
107 Bullets
17 Shells
141 Experience Points
69.5 Rage Points
56 Over Points

EXITS:
Nuclear Plant 1
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Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

raekuul

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Re: Doom: The Text Adventure
« Reply #303 on: April 18, 2012, 10:58 »

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Former Human #4Dead0%0PistolBullets (9)
Former Human #570%6%0PistolBullets (5)
Imp #1Dead0%0ClawsNo Items

Please don't try to rush combat. You did waste a shell on a corpse because of chained commands and assumptions. And the Former Human has Armor Rating 1, so you should take that into consideration (you can't kill him with less than 2 connecting shards, and you likely won't kill him with less than 3)
« Last Edit: April 18, 2012, 11:03 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

thelaptop

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Re: Doom: The Text Adventure
« Reply #304 on: April 18, 2012, 11:27 »

AIM PISTOL AT HEAD OF FORMER HUMAN #5 AND FIRE TWICE
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Motorheadbanger

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Re: Doom: The Text Adventure
« Reply #305 on: April 18, 2012, 14:50 »

Please don't try to rush combat.

Yes, please. One action at a time or, really, write a code to finish the game in one post.
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raekuul

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Re: Doom: The Text Adventure
« Reply #306 on: April 18, 2012, 18:04 »

You deliberately take aim at the former human.

The former human shoots at you, but misses. You shoot the former human for 4 damage.

You deliberately take aim at the former human.

The former human shoots at you, and hits for 6 damage. You shoot the former human for 8 damage. The former human finally gives up the ghost.

There are 12 bullets here.


INVENTORY:
58 HP
Armor Rating 2
62 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
105 Bullets
17 Shells
154 Experience Points
69.5 Rage Points
61 Over Points

EXITS:
Nuclear Plant 1
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Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

thelaptop

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Re: Doom: The Text Adventure
« Reply #307 on: April 18, 2012, 18:50 »

TAKE BULLETS
OBSERVE SURROUNDINGS
CONTEMPLATE ABOUT LIFE
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shark20061

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Re: Doom: The Text Adventure
« Reply #308 on: April 18, 2012, 20:22 »

Active Skills
Pistol
Shoot Pistol (1 Bullet, 0 Rage, Normal Speed) - Standard Pistol attack.
Aimed Shot P (1 Bullet, 0 Rage, Delayed Speed) - Guaranteed hit with Pistol attack.
Shotgun
Shoot Shotgun (1 Shell, 0 Rage, Normal Speed) - Standard Shotgun attack.
Solid Slug (1 Shell, 0 Rage, Normal Speed)
Solid Shell (1 Shell, 3 Rage, Normal Speed) [23 uses left]
Crowd Control (1 Shell, 0 Rage, Delayed Speed)

Don't forget about the shotgun skills during combat.  Laptop's been good with the Aimed Shot skill for the pistol, but no one else seems to have been using any of the skills.  I'm sure they've got some use in certain situations during combat.
« Last Edit: April 18, 2012, 20:25 by shark20061 »
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M:16 S:43 (126) A:17

ih8regin

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Re: Doom: The Text Adventure
« Reply #309 on: April 18, 2012, 23:09 »

Well, I considered using aimed shot vs helltouched labguy, but he was down to 1-2HP so I said SMASH and that idea worked. Aimed shot guaranteed? Didn't notice... Thanks.
And people, how do you think, is it time to heal self?
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

shark20061

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Re: Doom: The Text Adventure
« Reply #310 on: April 19, 2012, 01:29 »

We have 61 over points.  If we use a stimpack (+10HP), we'll end up healing 71 points, only 47 (105 minus 58) of which will be used and the remaining 24 will go to waste.  Healing might not be best right now.
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Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

ih8regin

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Re: Doom: The Text Adventure
« Reply #311 on: April 19, 2012, 03:09 »

Well, let's ask raekuul if we can use part of those over opints to not overheal.
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0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

Ander Hammer

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Re: Doom: The Text Adventure
« Reply #312 on: April 19, 2012, 06:09 »



You push the button. The chair starts vibrating. The room start vibrating. You have a bad feeling about this.


I refuse to believe no one thought to take the opportunity to ride the chair (or the room) like [it was] a mechanical bull.
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Hell Baron Major
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Quest: bronzes/silvers i guess
[Inferno] ITYTD Win

raekuul

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Re: Doom: The Text Adventure
« Reply #313 on: April 19, 2012, 08:42 »

You take the bullets.

You look around. There is nothing of interest here.

You contemplate life. Life contemplates you back.


INVENTORY:
58 HP
Armor Rating 2
62 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
117 Bullets
17 Shells
154 Experience Points
69.5 Rage Points
61 Over Points

EXITS:
Nuclear Plant 1
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Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #314 on: April 19, 2012, 23:00 »

ROUTE TO NUCLEAR PLANT 4, APPROACH AND LISTEN
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)
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