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Author Topic: Doom: The Text Adventure  (Read 139583 times)

raekuul

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Re: Doom: The Text Adventure
« Reply #315 on: April 21, 2012, 08:38 »

Your path is barred by one of UAC's patented Securomatic Doors - this particular one is red - which blocks sound completely. The only way to know what lies beyond this door is to open it.

INVENTORY:
58 HP
Armor Rating 2
62 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
117 Bullets
17 Shells
154 Experience Points
69.5 Rage Points
61 Over Points

EXITS:
^Nuclear Plant 2 E
^Nuclear Plant 2 W
^Nuclear Plant 3
Nuclear Plant 4
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #316 on: April 21, 2012, 13:08 »

"Grr, high-security systems. I can't hear a thing from beyond this door! Could they not involve airlocks for example?"

LOOK FOR KEYCARD TERMINAL
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0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #317 on: April 21, 2012, 13:24 »

You very quickly find a place to have your keycard verified for this doorway.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Klear

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Re: Doom: The Text Adventure
« Reply #318 on: April 21, 2012, 13:29 »

TAKE A DEEP BREATH
OPEN THE DOOR
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raekuul

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Re: Doom: The Text Adventure
« Reply #319 on: April 26, 2012, 07:51 »

The door opens. Congratulations, you may now access Nuclear Plant 4.

You enter Nuclear Plant 4. The door closes behind you.


INVENTORY:
58 HP
Armor Rating 2
62 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
117 Bullets
17 Shells
154 Experience Points
69.5 Rage Points
61 Over Points

EXITS:
^Nuclear Plant 1
Nuclear Plant 5
Nuclear Plant 6

Just a note - the layout of Nuclear Plant is very close to the original layout.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Klear

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Re: Doom: The Text Adventure
« Reply #320 on: April 26, 2012, 07:52 »

LOOK AROUND
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raekuul

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Re: Doom: The Text Adventure
« Reply #321 on: April 26, 2012, 10:29 »

There is an open passageway off to your right, into what looks like to be some sort of processing room, while there is a stairway in front of you.

You hear a low growl.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #322 on: April 26, 2012, 23:31 »

GET UP THE STAIRWAY
"Grrr, they say. What kind of creature said this? I might need a bigger gun..."
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0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #323 on: April 27, 2012, 06:30 »

You ascend the staircase. You stop just before you enter a room - you can see two imps and a handful of formers arguing with each other. There is a barrel of goop close to the group. You see the remains of a barrel next to the imps.


INVENTORY:
58 HP
Armor Rating 2
62 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
117 Bullets
17 Shells
154 Experience Points
69.5 Rage Points
61 Over Points

EXITS:
^Nuclear Plant 4
Nuclear Plant 7
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

raekuul

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Re: Doom: The Text Adventure
« Reply #324 on: April 27, 2012, 06:32 »

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Former Human #680%0%-1PistolBullets (12)
Former Human #780%0%-1PistolBullets (12)
Imp #255%0%+1ClawsNo Items
Imp #355%0%+1ClawsNo Items
Barrel100%0%0Corrosive GoopNo Items
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #325 on: April 27, 2012, 07:22 »

SHOOT BARREL WITH PISTOL, AIMED SHOT
IF BARREL BLOWS UP, DESCEND THE STAIRS
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #326 on: April 27, 2012, 09:36 »

You deliberately aim at the barrel.

One of the imps looks your way, and alerts the others to your presence! The former human shoots at you, and hits for 9 damage. The former human shoots at you, but misses.

You shoot the barrel. It explodes! The former human is melted by the goop! The former human is melted by the goop! The imp is splashed by the goop for 10 damage! The imp is splashed by the goop for 10 damage!

You retreat down the stairs.


INVENTORY:
50 HP
Armor Rating 2
53 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
116 Bullets
17 Shells
174 Experience Points
73.5 Rage Points
65 Over Points

EXITS:
^Nuclear Plant 1
Nuclear Plant 5
*Nuclear Plant 6

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Former Human #6Dead0%0PistolBullets (11)
Former Human #7Dead0%0PistolBullets (11)
Imp #210%0%+1ClawsNo Items
Imp #310%0%+1ClawsNo Items
« Last Edit: April 27, 2012, 09:39 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Pricklyman

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Re: Doom: The Text Adventure
« Reply #327 on: April 27, 2012, 22:57 »

(I'm assuming we can still see the imps)

USE SHOTGUN'S "CROWD CONTROL" ON IMPS 2/3 (again, assuming they are close enough to do that...if not...just...ignore this)
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ih8regin

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Re: Doom: The Text Adventure
« Reply #328 on: April 27, 2012, 23:02 »

"Damnit, they've seen me! I was lucky to get out of there. And those barrels are pretty much double-edged. If I'd be there, I'll be screwed."

(Agreed, crowd control should play nicely here)
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0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #329 on: April 28, 2012, 07:31 »

You slap your shotgun in just the right spot, further fragmenting the shell.

The imp throws fire at you, but misses. The imp throws fire at you, and you take a direct hit for 3 damage.

You fire your shotgun. The imp is caught in the blast for 4 damage! The imp evaporates! The imp is caught in the blast for 3 damage! The imp implodes!


INVENTORY:
47 HP
Armor Rating 2
50 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
116 Bullets
16 Shells
174 Experience Points
73.5 Rage Points
65 Over Points

EXITS:
^Nuclear Plant 1
Nuclear Plant 5
*Nuclear Plant 6
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.
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