General > Play-By-Forum
Doom: The Text Adventure
raekuul:
You shoot Imp #2 with your pistol. You hit for 1 damage.
Imp #1 seems to understand what's going on now. He attacks you and hits for 10 damage.
Imp #2 attacks Imp #1. He misses.
Imp #3 attacks Imp #2. He misses.
Imp #4 attacks Imp #1. He hits for 5 damage. Imp #1 goes out with a bang!
INVENTORY:
71 HP
Armor Rating 1
90 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
103 Bullets
17 Shells
85 Experience Points
22.5 Rage Points
0 Over Points
VISIBLE DOORS:
Hangar Room 2
Hangar Room 4
EnemyHPArmorTo-HitWeaponIn InventoryImp #1Dead0%0ClawsN/AImp #295%0%0ClawsN/AImp #3100%0%0ClawsN/AImp #4100%0%0ClawsN/A
shark20061:
Perhaps we should USE CROWD CONTROL SKILL ON IMPS???
How should that really be worded anyway?
Uitë:
RELOAD SHOTGUN
SHOOT IMP #4
raekuul:
You shoot at imp 4 with your shotgun. Imp 2 is caught in the blast! Imp 3 avoids being caught in the blast. Imp 4 avoids being caught in the blast. Imp 2 takes 12 damage!
Imp 2 realizes what's going on, and attacks you! He hits for 4 damage!
Imp 3 attacks Imp 2. He misses.
Imp 4 attacks Imp 2. He misses.
INVENTORY:
68 HP
Armor Rating 1
86 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
102 Bullets
16 Shells
85 Experience Points
24.5 Rage Points
0 Over Points
VISIBLE DOORS:
Hangar Room 2
Hangar Room 4
EnemyHPArmorTo-HitWeaponIn InventoryImp #1Dead0%0ClawsN/AImp #235%0%0ClawsN/AImp #3100%0%0ClawsN/AImp #4100%0%0ClawsN/A
Game Hunter:
SET SHOTGUN TO CROWD CONTROL (assuming shark's input didn't get crowd control going already)
RELOAD SHOTGUN (Is this necessary? It hasn't seemed to factor into your output during the battle, although back when I tried it in the armory the game mentioned that it didn't need to be reloaded, suggesting that there would be times when you would.)
SHOOT IMP #3 WITH SHOTGUN
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