General > Play-By-Forum
Doom: The Text Adventure
raekuul:
Pretty much the only time reloading isn't automatic is if you're actually injured (i.e. a sprained wrist) as opposed to simply wounded.
You switch to Crowd Control. Imp #2 attacks you, but misses.
Imp #3 attacks imp #2 and hits for 8 damage!
Imp #4 attacks imp #2 and hits for 6 damage!
You fire your shotgun into the crowd. Imp #3 takes 5 damage. Imp #4 takes 3 damage. Imp #2 takes 7 damage. Imp #2 is dead and loving it!
INVENTORY:
68 HP
Armor Rating 1
86 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
102 Bullets
15 Shells
105 Experience Points
24.5 Rage Points
0 Over Points
VISIBLE DOORS:
Hangar Room 2
Hangar Room 4
EnemyHPArmorTo-HitWeaponIn InventoryImp #1Dead0%0ClawsN/AImp #2Dead0%0ClawsN/AImp #375%0%0ClawsN/AImp #485%0%0ClawsN/A
Game Hunter:
No reason not to just keep firing.
SHOOT IMP #3 WITH SHOTGUN
raekuul:
You shoot at Imp 3. Imp 3 is caught in the blast! Imp 4 is caught in the blast! Imp 3 takes 3 damage! Imp 4 takes 7 damage!
Imp 3 realizes what is going on! Imp 3 attacks you, and hits for 11 damage!
Imp 4 realizes what is going on! Imp 4 attacks you, but misses!
INVENTORY:
58 HP
Armor Rating 1
75 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
102 Bullets
14 Shells
105 Experience Points
30 Rage Points
0 Over Points
VISIBLE DOORS:
Hangar Room 2
Hangar Room 4
EnemyHPArmorTo-HitWeaponIn InventoryImp #1Dead0%0ClawsN/AImp #2Dead0%0ClawsN/AImp #360%0%0ClawsN/AImp #450%0%0ClawsN/A[/quote]
Steve:
I figure I might as well join in.
SHOOT IMP #3 WITH SHOTGUN
raekuul:
You shoot at Imp 3. Imp 3 manages to avoid being caught in the blast. Imp 4 gets caught in the blast for 6 damage!
Imp 3 attacks you, and hits for 9 damage!
Imp 4 attacks you, but misses.
INVENTORY:
50 HP
Armor Rating 1
66 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
102 Bullets
13 Shells
105 Experience Points
34.5 Rage Points
0 Over Points
VISIBLE DOORS:
Hangar Room 2
Hangar Room 4
EnemyHPArmorTo-HitWeaponIn InventoryImp #1Dead0%0ClawsN/AImp #2Dead0%0ClawsN/AImp #360%0%0ClawsN/AImp #420%0%0ClawsN/A
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