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Author Topic: Doom: The Text Adventure  (Read 139428 times)

raekuul

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Re: Doom: The Text Adventure
« Reply #150 on: March 14, 2012, 12:30 »

You leave for the Nuclear Plant.

You have arrived at a fission power plant that was built to power UAC's Phobos Base. If this place is anything like the Hangar, it would probably be best to just destroy this place outright. The building, oddly, is unguarded from the outside.

INVENTORY:
105 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Automobile Schematic
Darkvision Goggles (?)
Porno
100 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points

EXITS:
Nuclear Plant 1
« Last Edit: March 14, 2012, 13:31 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Uranium

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Re: Doom: The Text Adventure
« Reply #151 on: March 14, 2012, 12:34 »

LOOK PORNO (oho!)
LOOK BUILDING
APPROACH BUILDING
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raekuul

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Re: Doom: The Text Adventure
« Reply #152 on: March 14, 2012, 13:27 »

(After a quick trip to TVTropes to make sure I got the terminology at least somewhat correct...)

You look at the porno. Yep, that's porno alright!

You look at the building. The building, oddly, is unguarded from the outside. There are a number of high-tension power lines running from this place to the various other installations on Phobos. The Cooling Towers are clearly visible from where you are, and have the UAC Emblem prominently featured on the eastern "face" of the easternmost tower. You can't easily pick out where the actual reactor would be.

You approach the building. The building looms ominously.


INVENTORY:
105 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Automobile Schematic
Darkvision Goggles (?)
Porno
100 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points

EXITS:
Nuclear Plant 1
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Matt_S

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Re: Doom: The Text Adventure
« Reply #153 on: March 14, 2012, 17:25 »

ENTER BUILDING
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ParaSait

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Re: Doom: The Text Adventure
« Reply #154 on: March 14, 2012, 18:44 »

You look at the porno. Yep, that's porno alright!
Bah. I was expecting a temporary +10% strength modifier effect or something. :P
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raekuul

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Re: Doom: The Text Adventure
« Reply #155 on: March 14, 2012, 20:18 »

You enter the building.

This is a large room with a smaller room in the middle of it. It looks like this was the security center once upon a time. The smell of death is strong here. The room is too wide for you to see all of it from where you are, but it sounds like there are people moving towards your position, possibly alerted to your presence by the opening of the front door.


INVENTORY:
105 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Automobile Schematic
Darkvision Goggles (?)
Porno
100 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points

EXITS:
Nuclear Plant Outside
Nuclear Plant 2 West
Nuclear Plant 2 East
Nuclear Plant 3
Nuclear Plant 4
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #156 on: March 14, 2012, 23:22 »

GO TO OUTSIDE
WAIT AT THE CLOSEST WALL FACING THE ENTRANCE UNTIL ANYTHING COME

I expect this alert to be enemies. Is it DOOM or something else? :) So if they will peek outside, the Doomguy could sneak up on them and shoot if threat.
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Game Hunter

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Re: Doom: The Text Adventure
« Reply #157 on: March 22, 2012, 08:23 »

*bump*

And also, since I'm curious as to the state of our goggles...

LOOK DARKVISION GOGGLES
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raekuul

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Re: Doom: The Text Adventure
« Reply #158 on: March 22, 2012, 10:06 »

You head outside. You stake a position to where you can shoot down anything that comes through the door.

You inspect your Darkvision Goggles. You don't know how long you were in the dark before you materialized near the strange tongueless old man, so you do not know for certain how much, if any, power remains for them to function. As high tech as these things are, they still only run on alkaline batteries.

You tense up when you hear a noise on the other side of the door, but the door does not open.


INVENTORY:
105 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Automobile Schematic
Darkvision Goggles (?)
Porno
100 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points

EXITS:
Nuclear Plant 1
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Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Numbernaut

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Re: Doom: The Text Adventure
« Reply #159 on: March 22, 2012, 10:17 »

LOOK DOOR
PUT EAR AGAINST WALL AND LISTEN
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Kabrinski

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Re: Doom: The Text Adventure
« Reply #160 on: March 22, 2012, 13:14 »

Move to the side of the door and listen. Ready shotgun and prepare to blow the head off of anything that comes out of it.
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raekuul

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Re: Doom: The Text Adventure
« Reply #161 on: March 25, 2012, 21:55 »

You look at the door. The door is probably too solid to blow apart with standard ordinance. At the same time, however, the mere act of opening the door would make about as much noise as blowing it up would, so stealth is probably not an option at this point.

You put your ear up to the wall and listen. You hear a wall. Behind the wall, you hear the grunts of mindless beings attempting to open the door.

You move to the side of the door and listen. You ready your shotgun.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #162 on: March 25, 2012, 22:51 »

So, the stupid formers can't open the door? How stupid.

OPEN THE DOOR AND STEP TO THE SIDE

Shotgun armed. Now, put down your weapons and get outta there one by one, a step to the side is treated as an attempt to escape, violators will be shot!
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thelaptop

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Re: Doom: The Text Adventure
« Reply #163 on: March 26, 2012, 10:03 »

LOOK AT PUMPKIN

* thelaptop grins
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Klear

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Re: Doom: The Text Adventure
« Reply #164 on: March 26, 2012, 10:17 »

LOOK AT PUMPKIN

* thelaptop grins

Nonsense... we haven't even retrieved arms yet.
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